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BLADERUNNER: Added struct definitions to PoliceMaze
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sev- committed Mar 24, 2018
1 parent 740ea80 commit f4a34b5
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Showing 2 changed files with 90 additions and 0 deletions.
49 changes: 49 additions & 0 deletions engines/bladerunner/police_maze.cpp
Expand Up @@ -28,13 +28,62 @@ namespace BladeRunner {

PoliceMaze::PoliceMaze(BladeRunnerEngine *vm) {
_vm = vm;

reset();

for (int i = 0; i < kNumMazeTracks; i++) {
_tracks[i] = new PoliceMazeTargetTrack;
}
}

PoliceMaze::~PoliceMaze() {
for (int i = 0; i < kNumMazeTracks; i++) {
delete _tracks[i];
}

reset();
}

void PoliceMaze::reset() {
_isActive = false;
_needAnnouncement = false;
_announcementRead = false;

for (int i = 0; i < kNumMazeTracks; i++) {
_tracks[i] = 0;
}

_pm_var1 = 0;
_pm_var2 = 0;
}

void PoliceMaze::tick() {
}

PoliceMazeTargetTrack::PoliceMazeTargetTrack() {
reset();
}

PoliceMazeTargetTrack::~PoliceMazeTargetTrack() {
}

void PoliceMazeTargetTrack::reset() {
_isPresent = 0;
_itemId = -1;
_count = 0;
_data = 0;
_dataIndex = 0;
_pmt_var1 = 0;
_pmt_var2 = 0;
_time = 0;
_pmt_var3 = 0;
_pmt_var4 = 0;
_pointIndex = 0;
_pmt_var5 = 0;
_rotating = 0;
_maxAngle = 0;
_angleChange = 0;
_visible = true;
}

} // End of namespace BladeRunner
41 changes: 41 additions & 0 deletions engines/bladerunner/police_maze.h
Expand Up @@ -23,18 +23,59 @@
#ifndef BLADERUNNER_POLICE_MAZE_H
#define BLADERUNNER_POLICE_MAZE_H

#include "bladerunner/vector.h"

namespace BladeRunner {

enum {
kNumMazeTracks = 64,
kNumTrackPoints = 100
};

class BladeRunnerEngine;

class PoliceMazeTargetTrack {
int _time;
bool _isPresent;
int _itemId;
int _count;
Vector3 _points[kNumTrackPoints];
int *_data;
int _dataIndex;
int _pmt_var1;
int _pmt_var2;
int _pmt_var3;
int _pmt_var4;
int _pointIndex;
int _pmt_var5;
int _rotating;
int _maxAngle;
int _angleChange;
bool _visible;

public:
PoliceMazeTargetTrack();
~PoliceMazeTargetTrack();

void reset();
};

class PoliceMaze {
BladeRunnerEngine *_vm;

PoliceMazeTargetTrack *_tracks[kNumMazeTracks];
bool _isActive;
bool _needAnnouncement;
bool _announcementRead;
int _pm_var1;
int _pm_var2;

public:
PoliceMaze(BladeRunnerEngine *vm);
~PoliceMaze();

void tick();
void reset();
};

} // End of namespace BladeRunner
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