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SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of S…
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…iloam"
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bluegr committed Sep 3, 2013
1 parent 0237839 commit f6b6129
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1 change: 1 addition & 0 deletions engines/sci/engine/workarounds.cpp
Expand Up @@ -51,6 +51,7 @@ const SciWorkaroundEntry arithmeticWorkarounds[] = {

// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_CAMELOT, 40, 40, 0, "Rm40", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // when looking at the ground at the pool of Siloam - bug #3614968
{ GID_CASTLEBRAIN, 280, 280, 0, "programmer", "dispatchEvent", -1, 0, { WORKAROUND_FAKE, 0xf } }, // pressing 'q' on the computer screen in the robot room, and closing the help dialog that pops up (bug #3039656). Moves the cursor to the view with the ID returned (in this case, the robot hand)
{ GID_CNICK_KQ, -1, 0, 1, "Character", "say", -1, -1, { WORKAROUND_FAKE, 0 } }, // checkers/backgammon, like in hoyle 3 - temps 504 and 505 - bug #3606025
{ GID_CNICK_KQ, -1, 700, 0, "gcWindow", "open", -1, -1, { WORKAROUND_FAKE, 0 } }, // when entering the control menu, like in hoyle 3
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