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FULLPIPE: Implement scene08_setupMusic()
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sev- committed Dec 22, 2013
1 parent 0a210e8 commit f8d1633
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Showing 3 changed files with 8 additions and 2 deletions.
1 change: 1 addition & 0 deletions engines/fullpipe/fullpipe.h
Expand Up @@ -149,6 +149,7 @@ class FullpipeEngine : public ::Engine {
void stopAllSounds();
void toggleMute();
void playSound(int id, int flag);
void playTrack(GameVar *sceneVar, const char *name, bool delayed);
void startSceneTrack();
void stopSoundStream2();
void stopAllSoundStreams();
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3 changes: 2 additions & 1 deletion engines/fullpipe/scenes/scene08.cpp
Expand Up @@ -103,7 +103,8 @@ void scene08_initScene(Scene *sc) {
}

void scene08_setupMusic() {
warning("STUB: scene08_setupMusic()");
if (g_fp->getObjectState(sO_TummyTrampie) == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping))
g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_8"), "MUSIC_ARCADE", 1);
}

int scene08_updateCursor() {
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6 changes: 5 additions & 1 deletion engines/fullpipe/sound.cpp
Expand Up @@ -128,7 +128,11 @@ void FullpipeEngine::toggleMute() {
}

void FullpipeEngine::playSound(int id, int flag) {
warning("STUB: FullpipeEngine::playSounds(%d, %d)", id, flag);
warning("STUB: FullpipeEngine::playSound(%d, %d)", id, flag);
}

void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) {
warning("STUB: FullpipeEngine::playTrack(var, %s, %d)", name, delayed);
}

void global_messageHandler_handleSound(ExCommand *cmd) {
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