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AGI: Disable unused palettes for compilation
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fingolfin committed Jul 19, 2015
1 parent 8564750 commit fad3b42
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions engines/agi/graphics.cpp
Expand Up @@ -72,6 +72,7 @@ static const uint8 egaPalette[16 * 3] = {
* from Donald Duck's Playground (1986) to Manhunter II (1989).
* 16 RGB colors. 3 bits per color component.
*/
#if 0
static const uint8 atariStAgiPalette[16 * 3] = {
0x0, 0x0, 0x0,
0x0, 0x0, 0x7,
Expand All @@ -90,6 +91,7 @@ static const uint8 atariStAgiPalette[16 * 3] = {
0x7, 0x7, 0x4,
0x7, 0x7, 0x7
};
#endif

/**
* Second generation Apple IIGS AGI palette.
Expand All @@ -109,6 +111,8 @@ static const uint8 atariStAgiPalette[16 * 3] = {
* 3.001 (Black Cauldron v1.0O 1989-02-24 (CE))
* 3.003 (Gold Rush! v1.0M 1989-02-28 (CE))
*/
#if 0
// FIXME: Identical to amigaAgiPaletteV2
static const uint8 appleIIgsAgiPaletteV2[16 * 3] = {
0x0, 0x0, 0x0,
0x0, 0x0, 0xF,
Expand All @@ -127,6 +131,7 @@ static const uint8 appleIIgsAgiPaletteV2[16 * 3] = {
0xE, 0xE, 0x0,
0xF, 0xF, 0xF
};
#endif

/**
* First generation Amiga & Apple IIGS AGI palette.
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