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MADS: Remove resolved FIXME in scene 307
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bluegr committed May 30, 2014
1 parent d1bab54 commit ff3cc3b
Showing 1 changed file with 1 addition and 2 deletions.
3 changes: 1 addition & 2 deletions engines/mads/nebular/nebular_scenes3.cpp
Expand Up @@ -869,8 +869,7 @@ void Scene307::step() {
}
_lastFrameTime = _scene->_frameStartTime;

// FIXME: The active animation is never a zero pointer, so the guards never show up
if ((_guardTime > 3000) && !_duringPeeingFl /*&& (_scene->_activeAnimation == nullptr)*/
if ((_guardTime > 3000) && !_duringPeeingFl && (_scene->_activeAnimation == nullptr)
&& (_game._screenObjects._inputMode != 1) && _globals[kMetBuddyBeast] && !_activePrisonerFl) {
if (!_game._objects.isInInventory(OBJ_SCALPEL) && !_grateOpenedFl) {
_game._player._stepEnabled = false;
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