Sword25: image trace on quick cursor changes fix #1579
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fix: https://bugs.scummvm.org/ticket/7061
Additional check in RenderObjectQueue::exists() that
checks if a RenderObject should be
redrawn.
After the change RenderObjectManager::render()
was tested to update 0 objects in the first active scene,
when player does nothing including not moving cursor
& 2 objects when player moves cursor.
It seems glitch happens when cursor image
changes from image X to image Y to image X in a short
time frame leaving image of state Y not re-rendered.