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Cleanup DebugManager #3060

Merged
merged 4 commits into from Jun 14, 2021
Merged

Cleanup DebugManager #3060

merged 4 commits into from Jun 14, 2021

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sluicebox
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@sluicebox sluicebox commented Jun 10, 2021

I had trouble reading DebugManager to figure out recent regressions so I cleaned it up.

  • Renamed methods and members to be consistent and clearer
  • Updated doxygen comments to be in sync with method behaviors
  • Global debug channels are now automatically added by DebugManager. The code was going to a lot of effort to try to achieve that but still not always succeeding. Now it's explicit and simpler. Callers don't have to always call two methods to add channels.
  • Removed unnecessary calls to remove debug channels from Engine destructors. As of PR BASE: add getDebugChannels in metaEngineDetection #3012, Engines are no longer responsible for adding their channels, so this code should have been removed from the destructors. It's redundant; runGame() already handles this.

@ysj1173886760
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Thank you, that reverting part is correct. I didn't managed to get the total sight of this, so i made some mistakes.
Thank you for amending and optimizing those codes. I've learnt a lot though that. Much Appreciated.

@sluicebox sluicebox merged commit f2f28c4 into scummvm:master Jun 14, 2021
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Thanks for reviewing this!

The confusion in this class predates your changes -- channels vs flags, adding vs registering vs setting, etc. Now that all that code is in one place, those existing inconsistencies became clearer. I also like that you've got the channels managed outside of the Engine constructors and destructors.

Now that the expert has taken a look, I'm comfortable merging. =)

@sluicebox sluicebox deleted the debug-cleanup branch June 15, 2021 18:20
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