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GUI: Change SCUMM audio override label to "Load modded audio" #4080

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merged 1 commit into from Jul 2, 2022

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This is to avoid ambiguity since "external audio" can mean speakers and such. Also, changing from "Use" to "Load" both to make it clearer what is happening and also to match the "Load modded assets" setting in the Stark engine.

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After

After

This is to avoid ambiguity since "external audio" can mean speakers and such. Also, changing from "Use" to "Load" both to make it clearer what is happening and also to match the "Load modded assets" setting in the Stark engine.
@Thunderforge Thunderforge merged commit 060f9cd into scummvm:master Jul 2, 2022
@Thunderforge Thunderforge deleted the load_modded_audio branch July 2, 2022 00:54
r41k0u pushed a commit to r41k0u/scummvm that referenced this pull request Jul 2, 2022
…m#4080)

This is to avoid ambiguity since "external audio" can mean speakers and such. Also, changing from "Use" to "Load" both to make it clearer what is happening and also to match the "Load modded assets" setting in the Stark engine.
Thunderforge added a commit to Thunderforge/scummvm that referenced this pull request Jul 8, 2022
…m#4080)

This is to avoid ambiguity since "external audio" can mean speakers and such. Also, changing from "Use" to "Load" both to make it clearer what is happening and also to match the "Load modded assets" setting in the Stark engine.

(cherry picked from commit 060f9cd)
Thunderforge added a commit that referenced this pull request Jul 8, 2022
This is to avoid ambiguity since "external audio" can mean speakers and such. Also, changing from "Use" to "Load" both to make it clearer what is happening and also to match the "Load modded assets" setting in the Stark engine.

(cherry picked from commit 060f9cd)
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