Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adding The Prince and the Coward #516

Merged
merged 395 commits into from
Oct 10, 2014
Merged

Adding The Prince and the Coward #516

merged 395 commits into from
Oct 10, 2014

Conversation

lukaslw
Copy link
Contributor

@lukaslw lukaslw commented Sep 30, 2014

This pull request is about Prince engine, which allows to handle “The Prince and the Coward” game. (http://www.mobygames.com/game/prince-and-the-coward)

The engine is developed by john_doe, malik and me. All my work was done during the GSoC 2014 project (http://lukaslwgsoc.blogspot.com/).

The game is completable in Polish, but still lacks English translation (I’m going to start working on it now.)

List of TODO’s:

• Play-through the German version
• Test game on big-endian machine
• Handle sound and music settings
• Throw a rock mini-game – sometimes after finishing a mini-game, during the last animations, bird appears in 2 places (probably glitch in script)
• Several glitches with drawing shadows may appear (need testing)
• Pathfinding - in map location, after spam clicking on unexplored location, hero can stuck and start repeating over and over: “I’d better return to known territories…”.
• Allow intro skipping
• Support loading during game start-up
• One-armed bandit mini-game - last row of skulls can be bugged if we pull the lever immediately after pressing the button third time (while the last row still slowly rotate). Bug also appears in original version of game and it doesn’t break whole mini-game.
• Bad colours of inventory’s background in „Before Fjord Castle” location. Bug also appears in original version of game.
• Broken animation of disguised woman (after giving her the poison) in Tavern location. Bug also appears in original version of game.

Please help with code reviewing, every comment is welcome.

AD_ENTRY1s("databank.ptc", "5fa03833177331214ec1354761b1d2ee", 3565031),
Common::DE_DEU,
Common::kPlatformWindows,
ADGF_NO_FLAGS,
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This should probably contain either ADGF_UNSTABLE or ADGF_TESTING, depending on whether you want to announce the game for testing immediately after merging this PR.

@sev-
Copy link
Member

sev- commented Oct 10, 2014

Okay, since endianness issues seem to be addressed, the rest could be performed in-tree

sev- added a commit that referenced this pull request Oct 10, 2014
PRINCE: Adding The Prince and the Coward
@sev- sev- merged commit bb8f66c into scummvm:master Oct 10, 2014
@lordhoto lordhoto mentioned this pull request Dec 22, 2015
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
6 participants