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CRAB: Add engine #5229
CRAB: Add engine #5229
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I completed my review
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void scanDir() { | ||
Common::String res = "CRAB_*"; |
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You mentioned that the savefiles are named UNREST.###. Is this a leftover, then?
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void KeyBindMenu::initMenu(const int &type) { | ||
warning("STUB: KeyBindMenu::initMenu()"); |
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As I understand, you rely on our keymapper. Should this be cleaned up, then? Or do you plan to connect them together, so they stay in sync?
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void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root, const char *name) { | ||
warning("STUB: Vector2D::saveState()"); |
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Unstub or cleanup?
Thank you! |
Hi all,
This PR integrates the CRAB engine made by Pyrodactyl Games in ScummVM, with the goal of supporting the game "Unrest" created by the same studio. Unrest is an adventure RPG that adapts to death, failure, and the choices you make.
I have tested and am able to play the game from start to end without any major issues.
The following list of things need to be improved or are missing:
Thanks!