Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Equipment as a storage type #350

Draft
wants to merge 10 commits into
base: develop
Choose a base branch
from

Conversation

alborrajo
Copy link
Collaborator

Adresses issue #342, with equipped items saved in a storage type and the Equipment object being "target" equipment when switching jobs, and makes it so it behaves like in the original server:
Equipped items go into the storage when switching jobs.
Items previously equipped to the job being switched to will be taken from the storage too.

Checklist:

  • The project compiles
  • The PR targets develop branch

…witching jobs

Makes it so it behaves like in the original server. Equipped items go into the storage when switching jobs. Items previously equipped to the job being switched to will be taken from the storage too
Arrowgene.Ddon.Shared/Model/Storages.cs Outdated Show resolved Hide resolved
Arrowgene.Ddon.Shared/Model/Storages.cs Outdated Show resolved Hide resolved
Arrowgene.Ddon.GameServer/Characters/JobManager.cs Outdated Show resolved Hide resolved
Arrowgene.Ddon.Shared/Model/Equipment.cs Outdated Show resolved Hide resolved
@alborrajo alborrajo marked this pull request as draft June 16, 2024 00:03
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants