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ServerSocketHandler.m
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ServerSocketHandler.m
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//
// SocketHandler.m
// SignpostDemoServer
//
// Created by Sebastian Eide on 18/05/2012.
// Copyright (c) 2012 Kle.io. All rights reserved.
//
#import "ServerSocketHandler.h"
#import "GCDAsyncSocket.h"
#import "GCDAsyncUdpSocket.h"
#import "SharedCode.h"
#import "ClientData.h"
@implementation ServerSocketHandler
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark - Setup
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (id)initWithLogHandlerMessage:(LogHandler)message logHandlerError:(LogHandler)error logHandlerInfo:(LogHandler)info
{
self = [super init];
if (self)
{
// Setting callbacks so we can get back to the client interface
callbackLogMessage = message;
callbackLogError = error;
callbackLogInfo = info;
// Setup queues needed
socketQueue = dispatch_queue_create("socketQueue", NULL);
jitterSocketQueue = dispatch_queue_create("jitterSocketQueue", NULL);
latencyAccessQueue = dispatch_queue_create("jitterSocketQueue", NULL);
// Setup socket for TCP connection that will be used for goodput and latency measurements
listenSocket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:socketQueue];
connectedSockets = [[NSMutableArray alloc] initWithCapacity:1];
// Setup UDP socket that will be used for jitter measurements
jitterSocket = [[GCDAsyncUdpSocket alloc] initWithDelegate:self delegateQueue:jitterSocketQueue];
isRunning = NO;
// Get access to shared SignpostDemo functionality
commFunc = [[SharedCode alloc] init];
// Data we will store about active user connections
userData = [[NSMutableDictionary alloc] init];
// Setup and start listening to the jitter port
[self setupJitterMechanics];
[self performSelectorInBackground:@selector(backgroundJitterUpdateCalculations) withObject:nil];
}
return self;
}
- (void)setupJitterMechanics
{
NSError *jitterError = nil;
if (![jitterSocket bindToPort:0 error:&jitterError])
{
callbackLogError(FORMAT(@"Error setting up jitter port: %@", jitterError));
return;
}
int jitterPort = [jitterSocket localPort];
callbackLogInfo(FORMAT(@"Listening for jitter info on port %i", jitterPort));
if (![jitterSocket beginReceiving:&jitterError])
{
callbackLogError(FORMAT(@"Error beginning receiving on jitter UDP stream: %@", jitterError));
return;
}
}
- (void)setJitterCallbackUpdate:(JitterUpdatesCallback)callback
{
jitterUpdatesCallback = callback;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark - Misc functionality (...yay for good names...)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (BOOL)startStopSocketForPort:(NSUInteger)port andNumKBytes:(NSUInteger)numKBytesToUse
{
if(!isRunning)
{
// Adjust how many bytes we are going to use for the bandwidth measurements
NSLog(@"Setting num kbytes to use to: %ld", numKBytesToUse);
if (numKBytesToUse == 0)
numKBytesToUse = 5120; // 500kbytes
[commFunc setNumberOfBytesForDataMeasurements:(numKBytesToUse * 1000)];
if (port > 65535)
{
port = 0;
}
NSError *error = nil;
if(![listenSocket acceptOnPort:port error:&error])
{
callbackLogError(FORMAT(@"Error starting server: %@", error));
return NO;
}
NSString *hostname = FORMAT(@"%@:%i", [listenSocket localHost], [listenSocket localPort]);
NSLog(@"Setting hostname to: %@", hostname);
commFunc.hostname = hostname;
callbackLogInfo(FORMAT(@"Signpost demo server started on port %hu", [listenSocket localPort]));
isRunning = YES;
return YES;
}
else
{
// Stop accepting connections
[listenSocket disconnect];
// Stop any client connections
@synchronized(connectedSockets)
{
NSUInteger i;
for (i = 0; i < [connectedSockets count]; i++)
{
// Call disconnect on the socket,
// which will invoke the socketDidDisconnect: method,
// which will remove the socket from the list.
[[connectedSockets objectAtIndex:i] disconnect];
}
}
callbackLogInfo(@"Stopped Signpost demo server");
isRunning = false;
return NO;
}
}
- (void)backgroundJitterUpdateCalculations {
@autoreleasepool
{
struct timespec a;
NSInteger val = 400000000;
a.tv_nsec = val;
a.tv_sec = 0;
ClientData *cd;
double localJitter = 0.0;
double clientJitter = 0.0;
NSInteger numClients;
while (YES)
{
nanosleep(&a, NULL);
localJitter = 0.0;
clientJitter = 0.0;
@synchronized(userData) {
numClients = [userData count];
NSEnumerator *enumerator = [userData keyEnumerator];
NSString *host;
while ((host = [enumerator nextObject])) {
cd = [userData objectForKey:host];
double localJitterForHost = [[commFunc currentJitterForHost:host] doubleValue];
localJitter += (double) localJitterForHost / (double)numClients;
clientJitter += (double) cd.clientPerceivedJitter / (double)numClients;
}
}
jitterUpdatesCallback(localJitter, clientJitter);
}
}
}
- (void)executeBlockWithSynchronizedUserData:(void (^)(NSMutableDictionary *, SharedCode *sc))block
{
@synchronized(userData) {
block(userData, commFunc);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark - GCDAsyncSocket delegate methods
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket
{
// This method is executed on the socketQueue (not the main thread)
@synchronized(connectedSockets)
{
[connectedSockets addObject:newSocket];
}
NSString *host = [newSocket connectedHost];
UInt16 port = [newSocket connectedPort];
callbackLogInfo(FORMAT(@"Accepted client %@:%hu", host, port));
[newSocket readDataToData:[GCDAsyncSocket CRLFData] withTimeout:15 tag:CLIENTID];
[newSocket readDataToData:[GCDAsyncSocket CRLFData] withTimeout:15 tag:CLIENTJITTERPORT];
}
- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag
{
// This method is executed on the socketQueue (not the main thread)
switch (tag) {
case PANG:
{
NSDate *startTimeLatency = [commFunc startLatencyMeasurement];
@synchronized(userData) {
NSString *id = sock.userData;
ClientData *cd = [userData objectForKey:id];
if (cd == nil)
return;
cd.startTimeLatency = startTimeLatency;
[userData setObject:cd forKey:id];
}
NSLog(@"Sent PANG");
break;
}
case DATAFROMSERVER:
{
// Send the data to the user... the user can now do a bandwidth test
NSLog(@"Sent DATAFROMSERVER");
break;
}
case PENG:
{
NSDate *startTimeBandwidth = [commFunc startBandwidthMeasurement];
@synchronized(userData) {
NSString *id = sock.userData;
ClientData *cd = [userData objectForKey:id];
if (cd == nil)
return;
cd.startTimeBandwidth = startTimeBandwidth;
[userData setObject:cd forKey:id];
}
NSLog(@"Sent PENG");
break;
}
case UPSTREAM_BW:
{
// Sent the upstream bandwidth data back to the client;
NSLog(@"Sent UPSTREAM_BW");
break;
}
case SERVERJITTERPORT:
{
NSLog(@"Sent SERVERJITTERPORT");
// We sent the client the jitter port we are listening to
break;
}
default:
break;
}
}
- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
{
// This method is executed on the socketQueue (not the main thread)
switch (tag) {
case PING:
{
// In this first exchange, we want to send the num of kBytes the client
// should expect, but also send!
[sock writeData:[SharedCode intToData:[commFunc numBytesToReadForData]] withTimeout:-1 tag:PANG];
[sock readDataToData:[GCDAsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:PONG];
NSLog(@"Received ping, wrote pang, waiting for pong");
break;
}
case PONG:
{
ClientData *cd;
@synchronized(userData) {
NSString *id = sock.userData;
cd = [userData objectForKey:id];
if (cd == nil)
return;
double doubleLatency = [commFunc concludeLatencyMeasurementForDate:cd.startTimeLatency];
cd.serverLatency = doubleLatency;
cd.clientLatency = (double) [SharedCode dataToInt:data] / 1000.0;
[userData setObject:cd forKey:id];
callbackLogInfo(FORMAT(@"Latency to client: %f. Latency from client: %f", cd.serverLatency, cd.clientLatency));
}
[sock writeData:[commFunc dataPayload] withTimeout:-1 tag:DATAFROMSERVER];
[sock readDataToData:[GCDAsyncSocket CRLFData] withTimeout:-1 tag:DOWNSTREAM_BW];
NSLog(@"Received pong, sent datafromserver, waiting for downstream_bw");
break;
}
case DOWNSTREAM_BW:
{
ClientData *cd;
@synchronized(userData) {
cd = [userData objectForKey:sock.userData];
if (cd == nil)
return;
}
NSInteger serverLatencyInMicroSeconds = cd.serverLatency * 1000;
[sock writeData:[SharedCode intToData:serverLatencyInMicroSeconds] withTimeout:-1 tag:PENG];
[sock readDataToLength:[commFunc numBytesToReadForData] withTimeout:-1 tag:DATAFROMCLIENT];
dispatch_async(dispatch_get_main_queue(), ^{
NSInteger downstreamBandwidthInKb = [SharedCode dataToInt:data];
double downstreamBandwidth = (double) downstreamBandwidthInKb / 1000.0;
@synchronized(userData) {
ClientData *cd = [userData objectForKey:sock.userData];
if (cd == nil)
return;
cd.downstreamBandwidth = downstreamBandwidth;
[userData setObject:cd forKey:sock.userData];
}
callbackLogInfo(FORMAT(@"Downstream bandwidth: %f", downstreamBandwidth));
});
break;
}
case DATAFROMCLIENT:
{
double upstreamBandwidth;
@synchronized(userData) {
NSString *id = sock.userData;
ClientData *cd = [userData objectForKey:id];
if (cd == nil)
return;
upstreamBandwidth = [commFunc getBandwidthInMegabitsPerSecondForStartTime:cd.startTimeBandwidth];
cd.upstreamBandwidth = upstreamBandwidth;
[userData setObject:cd forKey:id];
}
NSInteger upstreamBandwidthInkb = (NSInteger) upstreamBandwidth * 1000.0;
NSData *data = [SharedCode intToData:upstreamBandwidthInkb];
[sock writeData:data withTimeout:-1 tag:UPSTREAM_BW];
[sock readDataToData:[GCDAsyncSocket CRLFData] withTimeout:-1 tag:PING];
callbackLogInfo(FORMAT(@"Upstream bandwidth: %f", upstreamBandwidth));
break;
}
case CLIENTID:
{
ClientData *cd = [[ClientData alloc] init];
NSString *hostname = [SharedCode stringFromData:data];
sock.userData = hostname;
@synchronized(userData) {
[userData setObject:cd forKey:hostname];
}
callbackLogInfo(FORMAT(@"Client with hostname '%@' connected", hostname));
break;
}
case CLIENTJITTERPORT:
{
// We need to setup a jitter listening port for the client, and listen to it too.
[sock writeData:[SharedCode intToData:[jitterSocket localPort]] withTimeout:-1 tag:SERVERJITTERPORT];
// We are done with handshaking, so the next packet we should be expecting is a ping packet.
[sock readDataToData:[GCDAsyncSocket CRLFData] withTimeout:-1 tag:PING];
dispatch_async(dispatch_get_main_queue(), ^{
NSInteger portNum = [SharedCode dataToInt:data];
NSString *host = [sock connectedHost];
callbackLogInfo(FORMAT(@"Sending jitter to port %@:%i", host, portNum));
NSArray *objects = [NSArray arrayWithObjects:host, [NSNumber numberWithInt:portNum], sock.userData, jitterSocket, sock, nil];
NSArray *keys = [NSArray arrayWithObjects:@"host", @"port", @"hostname", @"sendSocket", @"receiveSocket", nil];
NSDictionary *infoDict = [NSDictionary dictionaryWithObjects:objects forKeys:keys];
[commFunc performSelectorInBackground:@selector(performJitterMeasurements:) withObject:infoDict];
});
break;
}
default:
break;
}
}
/**
* This method is called if a read has timed out.
* It allows us to optionally extend the timeout.
* We use this method to issue a warning to the user prior to disconnecting them.
**/
- (NSTimeInterval)socket:(GCDAsyncSocket *)sock shouldTimeoutReadWithTag:(long)tag
elapsed:(NSTimeInterval)elapsed
bytesDone:(NSUInteger)length
{
NSString *host = [sock connectedHost];
UInt16 port = [sock connectedPort];
callbackLogInfo(FORMAT(@"Client timed out: %@:%i", host, port));
return 0.0;
}
- (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(NSError *)err
{
if (sock != listenSocket)
{
callbackLogInfo(FORMAT(@"Client Disconnected"));
@synchronized(connectedSockets) {
[connectedSockets removeObject:sock];
}
@synchronized(userData) {
[userData removeObjectForKey:sock.userData];
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark - GCDAsyncUDPSocket delegate methods
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (void)udpSocket:(GCDAsyncUdpSocket *)sock didReceiveData:(NSData *)data
fromAddress:(NSData *)address
withFilterContext:(id)filterContext
{
double timeDiff = [SharedCode msFromTimestampData:data];
NSString *host = [SharedCode hostFromData:data];
double clientJitter = [[SharedCode hostJitterFromData:data] doubleValue];
@synchronized(userData) {
ClientData *cd = [userData objectForKey:host];
if (cd == nil)
return;
cd.clientPerceivedJitter = clientJitter;
[userData setObject:cd forKey:host];
}
[commFunc addJitterMeasurement:timeDiff forHost:host];
}
@end