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OS (if applicable): Windows 10 x64
Version (or "dev" if compiling from source): 2.0.7
I have a rather large patch in which I'm trying to be careful about resource usage. From the performance meters, I noticed that bordL consistently has high usage compared to other modules in my patch - always around 2.3% to 2.8%. Even when nothing is running and nothing is plugged into it, it hovers around 2%. Other (admittedly, less complex) sequencers in my kit are around 0.6%-0.8% by comparison (which is the only reason I thought to post this in the first place).
If there is nothing that can be done, no problem, I just wondered if it might be a fixable problem, or if there's some workaround.
The text was updated successfully, but these errors were encountered:
OS (if applicable): Windows 10 x64
Version (or "dev" if compiling from source): 2.0.7
I have a rather large patch in which I'm trying to be careful about resource usage. From the performance meters, I noticed that bordL consistently has high usage compared to other modules in my patch - always around 2.3% to 2.8%. Even when nothing is running and nothing is plugged into it, it hovers around 2%. Other (admittedly, less complex) sequencers in my kit are around 0.6%-0.8% by comparison (which is the only reason I thought to post this in the first place).
If there is nothing that can be done, no problem, I just wondered if it might be a fixable problem, or if there's some workaround.
The text was updated successfully, but these errors were encountered: