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snake.c
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snake.c
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#include <main.h>
#include <stdlib.h>
#define CYCLE(x,c) ((x + c) % c)
#define ARRAY_SIZE(array) (sizeof(array) / sizeof(*array))
#define MAX_LENGTH (LED_WIDTH * LED_HEIGHT)
#define MAX_TICK 2
static void init_snake(void) ATTRIBUTES;
static uint8_t tick_snake(void);
static void key_snake(key_type key, event_type event);
static int8_t direction = 0;
static int8_t buffer[MAX_LENGTH * 2] = {1, 2, 2, 2};
static int8_t pointer = 2;
static int8_t length = 1;
static int8_t apple[2];
static int8_t end = -1;
static uint8_t tick = 0;
static int8_t collision(const int8_t x, const int8_t y, const int8_t off) {
for(int8_t i = off; i < length; ++i) {
const int8_t cur = CYCLE(pointer - i * 2, ARRAY_SIZE(buffer));
if(buffer[cur] == x && buffer[cur + 1] == y) {
return 1;
}
}
return 0;
}
static void new_apple(void) {
if(length == LED_WIDTH * LED_HEIGHT) {
end = 1;
return;
}
for(;;) {
apple[0] = rand() % LED_WIDTH;
apple[1] = rand() % LED_HEIGHT;
if(!collision(apple[0], apple[1], 0)) {
break;
}
}
}
void init_snake(void) {
registerApp(tick_snake, key_snake, 32);
}
uint8_t tick_snake() {
int8_t x = buffer[pointer],
y = buffer[pointer + 1];
// init?
if(end < 0) {
new_apple();
end = 0;
}
// the end?
if(end > 0) {
for(int8_t i = length - 1; i >= 0; --i) {
const int8_t cur = CYCLE(pointer - i * 2, ARRAY_SIZE(buffer));
setLedXY(buffer[cur], buffer[cur + 1], (end % 3) * 2 + (i == 0) * 3);
}
++end;
if(end > 9) {
end = -1;
length = 1;
return 1;
} else {
return 0;
}
}
// game step or animation?
if(tick == 0) {
// move
switch(direction) {
case 0:
++x;
break;
case 1:
++y;
break;
case 2:
--x;
break;
case 3:
--y;
break;
}
x = CYCLE(x, LED_WIDTH);
y = CYCLE(y, LED_HEIGHT);
// save
pointer = (pointer + 2) % ARRAY_SIZE(buffer);
buffer[pointer] = x;
buffer[pointer + 1] = y;
// eaten?
if(apple[0] == x && apple[1] == y) {
++length;
new_apple();
}
// collision
if(collision(x, y, 1)) {
end = 1;
}
// paint start of tail
const int8_t last = CYCLE(pointer - 2, ARRAY_SIZE(buffer));
setLedXY(buffer[last], buffer[last+1], 5);
// clear tail
const int8_t end = CYCLE(pointer - length * 2, ARRAY_SIZE(buffer));
setLedXY(buffer[end], buffer[end + 1], 0);
// paint apple
setLedXY(apple[0], apple[1], MAX_TICK);
// paint head
setLedXY(x, y, 7);
} else {
// pulsing apple
setLedXY(apple[0], apple[1], tick);
}
// tick on
if(++tick >= MAX_TICK) {
tick = 0;
}
return 0;
}
void key_snake(key_type key, event_type event) {
if(event == DOWN) {
if(key == KEY_A) {
--direction;
} else {
++direction;
}
}
direction = CYCLE(direction, 4);
}