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This repository has been archived by the owner on Mar 28, 2024. It is now read-only.
llSetText will reset the current frame increment to zero.
Notice how cube 1 will loop seamlessly through a hue of delicious gummy, while cube 2 keeps resetting to frame 0.
Expected Behavior
llSetText should not affect llSetTextureAnim in any way
Other information
High speed llSetText loop because it makes it obvious what is supposed to happen, I know this may not be "supported", but it will do the same if there is a LONG llSetTextureAnim and llSetText gets updated.
{
'Business Unit': ['Platform'],
'Date of First Response': '2016-12-15T12:21:05.739-0600',
"Is there anything you'd like to add?": 'boxes',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'filling',
'What were you doing when it happened?': 'in',
'What were you expecting to happen instead?': 'the',
}
The text was updated successfully, but these errors were encountered:
Steps to Reproduce
Rez cube[1]
Use demo script:
Rez new cube[2] with demo script 2:
Actual Behavior
llSetText will reset the current frame increment to zero.
Notice how cube 1 will loop seamlessly through a hue of delicious gummy, while cube 2 keeps resetting to frame 0.
Expected Behavior
llSetText should not affect llSetTextureAnim in any way
Other information
High speed llSetText loop because it makes it obvious what is supposed to happen, I know this may not be "supported", but it will do the same if there is a LONG llSetTextureAnim and llSetText gets updated.
Links
Related
Duplicates
Original Jira Fields
The text was updated successfully, but these errors were encountered: