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@AndrewMeadows AndrewMeadows released this 13 Dec 20:46
· 884 commits to leviathan/game-control since this release

Pre-release prototype for detecting game controllers and sending the GameControl data for using the experimental game_control event in LSL.

https://wiki.secondlife.com/wiki/Game_control

What is new:

  • UI to map avatar movement Actions (i.e. push_forward, etc) triggered by keyboard input to GameControl data sent to server
  • X-component of GameControl data is now implicitly negated to make LEFT-ward axis motion have positive value

Notable things NOT yet working:

  • Custom Action --> GameInput mappings are not saved to settings --> they do not persist after logout/login
  • Remapping game controller axes/buttons to different values not yet possible