This document is intended to be a reminder of mutually agreed upon standards of play. It should only be edited - with unanimous consent - as frequently as the needs of the group require... No more, no less.
Any member found to be involved in hateful action against groups (or individuals therein) for shared, immutable characteristics - by which they're defined - shall be permenantly removed from the Seducing The Dragon.
No exceptions.
No second chances.
Pretty straight-forward. You agree to be honest in your dealings with the group and its members.
If you roll low on a skill/ability check/saving throw, don't lie about.
Own it and trust that the DM and other party members will be there to carry the weight.
After all, what's a party for?
Should a player arrive late, leave early, or be absent for any reason, their character will be played by1 either:
- a consenting proxy from the existing group.
- the game-runner/GM/DM/etc.
(Pacific time, unless otherwise specified)
- 5:30pm - 6:00pm. Pre-game chit-chat, game-runner/DM prep time (attendance optional).
- 6:00pm - 6:15pm. Previous session re-cap/Q&A, mandatory2.
- 6:15pm - 7:15pm. Act I
- 7:15pm - 7:30pm. 15 minute break.
- 7:30pm - 8:30pm. Act II
- 8:30pm - 8:45pm. 15 minute break3.
- 8:45pm - 9:45pm. Act III
- 9:45pm - 10:00pm. Session wrap-up.
The following source materials are permitted for player use:
- D&D: System Reference Document 5.1 ("SRD 5.1")
- D&D: Player's Handbook (5th Edition)
- Tasha's Cauldron of Everything
- Xanathar's Guide to Everything
- Mordenkainen Presents: Monsters of the Multiverse
- Sword Coast Adventurer's Guide
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Ability Scores
- Standard Array (Recommended)
Definitely don't do this if you're looking to optimize, but it is a bit faster if you don't mind a more balanced character. - Manually Roll Stats (Advanced)
If you don't like the roll you get, DON'T re-roll... Just use the standard array. (Remember the Honor System.)
- Standard Array (Recommended)
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Character Alignments
- No evil alignments. The rest of the alignment spectrum is fair game.
- No evil alignments. The rest of the alignment spectrum is fair game.
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Inventory Management
For the sake of everyone's time (and my sanity), we will be implementing the Black Hack "usage die" or "upkeep die" inventory tracking system, with the following dice-to-pack assignments:Pack Type Die Size Burglar's Pack d6 Diplomat's Pack d10 Dungeoneer's Pack d6 Entertainer's Pack d10 Explorer's Pack d4 Priest's Pack d6 Scholar's Pack d10
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Player Changes.
After session #0, changes to character build/composition (not including backstory) will be restricted to alterations prescribed for/allowed during level advancement. -
Dismemberment/Disfiguration.
In limited circumstances where player consent is enthusiastic and ongoing, characters may suffer superficial (ie. having limited to no effect on the playability of a character from a combat perspective) changes to their appearance... Such as noticable scars, loss of hair, etc. -
Death
As game-runner/DM, I'll do what I can (barring any setting-breaking actions) to save a character from death. However, something things just can't be undone and -should we fail- a character's death will be given the pomp and circumstance owed to a party member... -
Resurrection.
...and then promptly replaced with what-ever back-up character we concoct during the special funeral session.
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XP vs Milestone.
I'm sure there are plenty of you who love number crunching XP and counting down the kills until next level... So you should enjoy that when you're running a game.
We, on the other hand, will be enjoying the sweet simplicity of milestone advancement. -
Multi-classing.
Go for it.
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Speaking as your character
Preferably, this should be your default once game-play has begun. -
Speaking as a player
If you need to break scene, please motion to acknowledge you are speaking as the player and not as your character.
Some simple examples include:- putting your hand on your head.
- holding your finger on your nose.
- removing a hat or other pre-designated accessory.
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Inter-Party Conflict Resolution
- With other players
Really simple... Work the problem out where the problem started. - With game-runner/DM
If you disagree with a judgment, bring it up before the next session and we'll work it out... But if you just wanna give me grief in the middle of a session and catch these 10d6 lightning bolts, just say so.
- With other players
Footnotes
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Game-runner/DM reserves the right to bench a character who's player is absent for the sake of the character's safety if a proxy has not been designated.
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Unless proxy is designated or otherwise cleared with the game-runner/DM in advance.
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On nights scheduled as "quickie" sessions, there will be only 2 acts with wrap-up at 8:30pm.
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