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Session notes and other "Phandelver and Below: The Shattered Obelisk" campaign information for the Seducing The Dragon adventuring party.

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Seducing The Dragon - PaB:TSO Table Guide

For D&D 5e gamers, 18 and older.

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This document is intended to be a reminder of mutually agreed upon standards of play. It should only be edited - with unanimous consent - as frequently as the needs of the group require... No more, no less.


Table of Contents


Zero-Tolerance Policy

Any member found to be involved in hateful action against groups (or individuals therein) for shared, immutable characteristics - by which they're defined - shall be permenantly removed from the Seducing The Dragon.

This is your ONLY warning.

No exceptions.
No second chances.

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Membership Pre-Requisites

Honor System

Pretty straight-forward. You agree to be honest in your dealings with the group and its members.

If you roll low on a skill/ability check/saving throw, don't lie about.

Own it and trust that the DM and other party members will be there to carry the weight.

After all, what's a party for?

Absence, Tardiness, and Early Departure

Should a player arrive late, leave early, or be absent for any reason, their character will be played by1 either:

  • a consenting proxy from the existing group.
  • the game-runner/GM/DM/etc.

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Gameplay

Session Agenda

(Pacific time, unless otherwise specified)

  • 5:30pm - 6:00pm. Pre-game chit-chat, game-runner/DM prep time (attendance optional).
  • 6:00pm - 6:15pm. Previous session re-cap/Q&A, mandatory2.
  • 6:15pm - 7:15pm. Act I
  • 7:15pm - 7:30pm. 15 minute break.
  • 7:30pm - 8:30pm. Act II
  • 8:30pm - 8:45pm. 15 minute break3.
  • 8:45pm - 9:45pm. Act III
  • 9:45pm - 10:00pm. Session wrap-up.

Permitted Sources

The following source materials are permitted for player use:

Character Creation

  • Ability Scores

    • Standard Array (Recommended)
      Definitely don't do this if you're looking to optimize, but it is a bit faster if you don't mind a more balanced character.

    • Manually Roll Stats (Advanced)
      If you don't like the roll you get, DON'T re-roll... Just use the standard array. (Remember the Honor System.)

  • Character Alignments

    • No evil alignments. The rest of the alignment spectrum is fair game.

  • Inventory Management
    For the sake of everyone's time (and my sanity), we will be implementing the Black Hack "usage die" or "upkeep die" inventory tracking system, with the following dice-to-pack assignments:

    Pack Type Die Size
    Burglar's Pack d6
    Diplomat's Pack d10
    Dungeoneer's Pack d6
    Entertainer's Pack d10
    Explorer's Pack d4
    Priest's Pack d6
    Scholar's Pack d10

Character Alteration

  • Player Changes.
    After session #0, changes to character build/composition (not including backstory) will be restricted to alterations prescribed for/allowed during level advancement.

  • Dismemberment/Disfiguration.
    In limited circumstances where player consent is enthusiastic and ongoing, characters may suffer superficial (ie. having limited to no effect on the playability of a character from a combat perspective) changes to their appearance... Such as noticable scars, loss of hair, etc.

  • Death
    As game-runner/DM, I'll do what I can (barring any setting-breaking actions) to save a character from death. However, something things just can't be undone and -should we fail- a character's death will be given the pomp and circumstance owed to a party member...

  • Resurrection.
    ...and then promptly replaced with what-ever back-up character we concoct during the special funeral session.

Advancement

  • XP vs Milestone.
    I'm sure there are plenty of you who love number crunching XP and counting down the kills until next level... So you should enjoy that when you're running a game.

    We, on the other hand, will be enjoying the sweet simplicity of milestone advancement.

  • Multi-classing.
    Go for it.

Table Etiquette

  • Speaking as your character
    Preferably, this should be your default once game-play has begun.

  • Speaking as a player
    If you need to break scene, please motion to acknowledge you are speaking as the player and not as your character.

    Some simple examples include:

    • putting your hand on your head.
    • holding your finger on your nose.
    • removing a hat or other pre-designated accessory.

  • Inter-Party Conflict Resolution

    • With other players
      Really simple... Work the problem out where the problem started.

    • With game-runner/DM
      If you disagree with a judgment, bring it up before the next session and we'll work it out... But if you just wanna give me grief in the middle of a session and catch these 10d6 lightning bolts, just say so.

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Player Resources

Campaign Links

Virtual Tools and Resources

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Footnotes

  1. Game-runner/DM reserves the right to bench a character who's player is absent for the sake of the character's safety if a proxy has not been designated.

  2. Unless proxy is designated or otherwise cleared with the game-runner/DM in advance.

  3. On nights scheduled as "quickie" sessions, there will be only 2 acts with wrap-up at 8:30pm.

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Session notes and other "Phandelver and Below: The Shattered Obelisk" campaign information for the Seducing The Dragon adventuring party.

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