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OSVR-Unity Android crash traces to RenderManagerOpenGL::checkShaderError #362

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DuFF14 opened this issue Jan 26, 2018 · 2 comments
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@DuFF14
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DuFF14 commented Jan 26, 2018

This only occurs when multithreaded rendering is enabled in Unity's Player Settings.

Here is the relevant section of the crash log: https://gist.github.com/DuFF14/7f1812492b177cbaaa28fe8a221c1744

error [RenderManager]: osvr::renderkit::RenderManager::RenderManagerOpenGL::checkShaderError: Empty error message from shader compiler.

Which prints from here: https://github.com/sensics/OSVR-RenderManager/blob/master/osvr/RenderKit/RenderManagerOpenGL.cpp#L330

@DuFF14
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DuFF14 commented Jan 26, 2018

my hunch is that this could be a mutex locking issue in the Unity Rendering Plugin...

@DuFF14
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DuFF14 commented Feb 2, 2018

I think this is specific to Unity, moving this issue here: OSVR/OSVR-Unity#247

@DuFF14 DuFF14 closed this as completed Feb 2, 2018
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