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A more complete solution for deathrun servers. With flexibility and simplicity in mind.

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Deathrun-DoneRight (v1.1)

A more complete solution for deathrun servers. With flexibility and simplicity in mind.

##Installaion Simply download and compile. The config will be generated at /cfg/sourcemod/deathrun_doneright.cfg on load.

##Features (Current)

  • Blocking Radio Commands
  • Tracking of how many rounds since a player was T
  • Queue System which has priority over random selection. Viewable from a menu.
  • Disable plugin if its not a deathrun map (Ability to disable this feature included)
  • Full blocking of changing to T team manually.
  • Disable autoswitching based on players on server.
  • Player can't be T consecutively unless allowed to. Not implemented yet..

####Commands

  • sm_queue Opens up main Queue menu.

####Convars

  • deathrundr_enable Enable or disable the Deathrun Done Right; 0 - disabled, 1 - enabled
  • deathrundr_check_maps Enable or disable the checking of whether or not the map is deathrun. 0 disabled, 1 - enabled
  • deathrundr_rounds_as_t How many consecutive rounds can you play as T? Not implemented yet..
  • deathrundr_block_radio Should radio commands be blocked? 0 disabled, 1 - enabled.
  • deathrundr_enable_queue Enable or disable the T-queue implementation. 0 disabled, 1 - enabled.

##Features (Planned)

  • Queue system Added in v1.0
  • Priority System
  • Prevention of consecutive Ting Added in v1.0
  • Integrated timed respawns
  • Optional 1v1 finish
  • Rankings
  • Rewarding the CT who kills the T (letting them be T next round).

###Credits bobbobagan's original Deathrun Plugin and databomb's CTBans Plugin. As well as the entire AlliedMods forum.

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