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* add WaterFlexure to subside due to water loading * add a ParameterMismatchError exception * add the WaterFlexure component, calculate change in water loading * additionally calculate change in sea level * update logging styles * add news fragment
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Added a new component, :class:`~sequence.sediment_flexure.WaterFlexure`, that | ||
calculates deflections based on changes in water loading. |
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