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Implement time travel with history[] state
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Sercan Leylek committed Feb 18, 2019
1 parent 378715e commit 633f90d
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Showing 3 changed files with 98 additions and 61 deletions.
60 changes: 3 additions & 57 deletions tic-tac-toe/src/components/Board/Board.js
Expand Up @@ -3,49 +3,17 @@ import Square from '../Square/Square';

class Board extends React.Component {

constructor(props) {
super(props);
this.state = {
squares: Array(9).fill(null),
xIsNext: true
}
}

renderSquare(i) {
return (<Square
value={this.state.squares[i]}
onClick={() => this.handleClick(i)}
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}

handleClick(i) {

const squares = this.state.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}

squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
squares: squares,
xIsNext: !this.state.xIsNext
});
}

render() {
const winner = calculateWinner(this.state.squares);
let status;
if (winner) {
status = "Winner: " + winner;
}
else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}

return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
Expand All @@ -66,26 +34,4 @@ class Board extends React.Component {
}
}

export default Board;

//====================================

function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
export default Board;
98 changes: 94 additions & 4 deletions tic-tac-toe/src/components/Game/Game.js
Expand Up @@ -2,19 +2,109 @@ import React from 'react';
import Board from '../Board/Board';

class Game extends React.Component {

constructor(props) {
super(props);
this.state = {
history: [
{
squares: Array(9).fill(null)
}
],
stepNumber: 0,
xIsNext: true
}
}

handleClick(i) {

const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();

if (calculateWinner(squares) || squares[i]) {
return;
}

squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: history.concat(
[{squares: squares}]
),
stepNumber: history.length,
xIsNext: !this.state.xIsNext
});
}

jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0
});
}

render() {

const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);

const moves = history.map((step, move) => {
const desc = move ?
'Go to move #' + move :
'Go to game start';
return (
<li key={move}>
<button onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
);
});

let status;
if (winner) {
status = "Winner: " + winner;
}
else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}

return (
<div className="game">
<div className="game-board">
<Board />
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* TODO */}</ol>
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}

export default Game;
export default Game;

//====================================

function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}
1 change: 1 addition & 0 deletions tic-tac-toe/src/index.js
Expand Up @@ -8,3 +8,4 @@ ReactDOM.render(
<Game />,
document.getElementById('root')
);

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