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WorldIO save/load fixes and changes #2

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LukePH
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@LukePH LukePH commented Jun 8, 2021

-Removing static byte buffer from worldIO as it was causing chunk
corruption with threaded loading due to shared usage between threads.
-Adding versioning to allow future backwards compatibility
-Added BufferedOutputStream/BufferedInputStream for faster IO
-Using DataInputStream/DataOutputStream for simpler read/write functions
-Added special block section for checksums, extra block data, storage
chests, etc.

-Removing static byte buffer from worldIO as it was causing file
corruption with threaded loading due to shared usage between threads.
-Adding versioning to allow future backwards compatibility
-Added BufferedOutputStream/BufferedInputStream for faster IO
-Using DataInputStream/DataOutputStream for simpler read/write functions
-Added special block section for checksums, extra block data, storage
chests, etc.
@JohnnyPlayy
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Very good!

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2 participants