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Javalin has good support for websockets. We could create a websocket handler to send console output in realtime, chat, server events (player join/leave etc) and so on.
The text was updated successfully, but these errors were encountered:
* Synced with master
* Finished websockets
* Fixed mistakenly removed @expose annotations
Happened when I was rebasing with master
* Synced with master
* Finished websockets
* Fixed mistakenly removed @expose annotations
Happened when I was rebasing with master
* Implement getting console lines on ws connection
* was sending 1001 lines
* was sending 1001 lines
* Added auth to websocket
* Removed useless imports
* Make auth opt-out
* Yell at people to change the default key
* Almost broke auth for a minute there
* Docs
Javalin has good support for websockets. We could create a websocket handler to send console output in realtime, chat, server events (player join/leave etc) and so on.
The text was updated successfully, but these errors were encountered: