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Auto merge of #332 - khodzha:oversampling_speex, r=Manishearth
2x and 4x oversampling for WaveShaperNode Issue #205 Finally managed to defeat the noise I mentioned in the issue I'm not sure if ditching FrameIterator and operating on raw vecs was a good thing 🤷♂️ Also spec mentions tail-time but I'm not sure how to handle that
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