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Examples and wrench main use case is assisting developers, which built WR locally in the first place. I suggest us having these binary to use local shaders by default, so that we can iterate quickly without putting the command line every time. Perhaps, even have a compile feature to include shaders in the build that is only used by Servo/Gecko?
We could write the shader path by the build.rs somewhere, then read in the examples/wrench.
The text was updated successfully, but these errors were encountered:
Examples and wrench main use case is assisting developers, which built WR locally in the first place. I suggest us having these binary to use local shaders by default, so that we can iterate quickly without putting the command line every time. Perhaps, even have a compile feature to include shaders in the build that is only used by Servo/Gecko?
We could write the shader path by the
build.rs
somewhere, then read in the examples/wrench.The text was updated successfully, but these errors were encountered: