Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use ARB_texture_storage for allocating textures #2124

Closed
jrmuizel opened this issue Nov 28, 2017 · 1 comment
Closed

Use ARB_texture_storage for allocating textures #2124

jrmuizel opened this issue Nov 28, 2017 · 1 comment

Comments

@jrmuizel
Copy link
Collaborator

It's not uncommon for drivers to require allocating an entire miptree when texture allocation is done with TexImage2D. Using TexStorage2D can avoid this problem. That might reduce the time spent in brw_blorp_copy_miptrees as seen in https://perfht.ml/2zNOsuE

However, brw_blorp_copy_miptrees might not actually be doing miptree related work despite the name

@gw3583
Copy link
Contributor

gw3583 commented Feb 1, 2019

@bholley implemented this.

@gw3583 gw3583 closed this as completed Feb 1, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants