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Adjust the max number of async blobs per transaction #3496

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nical opened this issue Jan 9, 2019 · 1 comment
Open

Adjust the max number of async blobs per transaction #3496

nical opened this issue Jan 9, 2019 · 1 comment

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@nical
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nical commented Jan 9, 2019

It's currently 64 and that's way too low in general especially with the small tile size we use. This will increase scene builds but hopefully reduce jank caused by lazily rasterized blobs on the render backend thread.

@nical
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nical commented Jan 9, 2019

Relevant irc comment by @mattwoodrow:

We could probably detect the case where we repeatedly update and rasterize a given blob without actually using it, should be easier than doing 'real visibility calculations

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