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It's poor form to stomp on GL state. We should store the old bound framebuffer before binding a new one, and restore it when we're done performing the GL readback.
The text was updated successfully, but these errors were encountered:
It's poor form to stomp on GL state. We should store the old bound framebuffer before binding a new one, and restore it when we're done performing the GL readback.
The text was updated successfully, but these errors were encountered: