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I assume people will want to be able to delete nodes and pointers somehow, even when in the mode where nodes that are left dangling are still drawn on the screen.
We need to come up with what the UI should be like, then implement it.
The text was updated successfully, but these errors were encountered:
If a deleted node has pointers pointing to it, what should we do with those pointers after the deletion? I think we should somehow indicate that those pointers are not null; rather, they are pointing to some garbage that we no longer have control over (because that represents what would actually happen in C++ in this scenario).
Figuring out how to undo a delete operation might also be tricky, since we need to restore the pointers that previously pointed to the deleted node.
I assume people will want to be able to delete nodes and pointers somehow, even when in the mode where nodes that are left dangling are still drawn on the screen.
We need to come up with what the UI should be like, then implement it.
The text was updated successfully, but these errors were encountered: