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GIF is an indexed-color image type. The result in your step 1 is the color-index array of the whole first frame (some image information as well). So the step 2 should be generating the selected region raw image(like RGBA array). Then step 3, downscale the image. Maybe the step 2 and the step 3 can combine to save memory.
Bilinear is good enough for downscaling. That is what Android OpenGL ES used in default.
Only decode the first frame of the gif image, just like what skia does.
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