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Releases: severedsolo/Bureaucracy

Bureaucracy 1.6.1

16 Mar 22:37
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  • Fix Allocation Settings not persisting between scene changes

Bureaucracy 1.6

15 Mar 22:52
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  • Bureaucracy will now yield control of the science system back to Kerbalism when not running in a Career game.
  • Fixed an issue where Bureaucracy would incorrectly believe the time to be Y1D1 the first time it is used in a save, even if it was an existing save.
  • Added setting to turn off Messages (SuppressMessages) (bool).
  • Settings version updated to 1.6. Previous version 1.4.0.1 - upgrading from a version of Bureaucracy prior to 1.4.0.1 will result in settings being reset to defaults.
  • Barring any major issues being found this will be the last release of Bureaucracy. I'd like to thank you all for your support over the last 7 years.

Bureaucracy 1.5.1

13 Aug 16:04
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  • Fixed an issue where the Next Budget Alarm would add the current UT to the alarm time.

Bureaucracy 1.5

12 Aug 16:47
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  • Recompile against KSP 1.12.2 - not compatible with 1.11.x or earlier.
  • Add support for OPM in the CBK config (thanks Gordon-Dry)
  • Alarms are now handled by the stock Alarm Clock (thanks R-T-B).
  • Added "Bank of Kerbin" script. You can now store and withdraw funds (no auto-allocation right now, that will come later).
  • UI now properly scrolls - this indirectly fixes the issue where the Crew Training dialog would go off screen.
  • Retirement dates will no longer be saved if Retirement is disabled.
  • Retirement dates will now correctly regenerate if Retirement is re-enabled after being disabled.
  • Mod will add an alarm for when Kerbals are going to be done training.
  • Mod will now intelligently identify if the KCT warning should be shown.

Bueaucracy 1.4

27 Jun 10:09
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  • Kerbals can now retire and will be assigned a random retirement date on first load. They can delay their retirement date by running missions (Credit for the idea to the RP-1 team, code is my own)
  • Kerbals can now be trained using the new "Crew" option in the UI. By default this training will cost $60000*newLevel and will take newLevel months to complete.
  • UI windows will no longer lock all control
  • UI windows can be toggled by clicking the toolbar icon again
  • New Settings: RetirementEnabled, RetirementExtensionFactor, MinimumTerm, MaximumTerm, BaseTrainingFee - see wiki for more details.
  • Save Upgrade Pipeline updated to run from 1.1 to 1.4. Saves from a version of Bureaucracy prior to 1.1 will be reset to default. If in doubt, check the version in BureaucracySettings.cfg
  • Properly handle the observatory from ResearchBodies

If you were running the beta settings will be reset due to last minute change. You can get around this by changing the "Version" field to "1.1" in your settings. Bureaucracy will then just reset the retirement stuff

Bureaucracy 1.4 Beta 1

23 May 13:59
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Pre-release
  • Kerbals can now retire and will be assigned a random retirement date on first load. They can delay their retirement date by running missions (Credit for the idea to the RP-1 team, code is my own)
  • Kerbals can now be trained using the new "Crew" option in the UI. By default this training will cost $100000*newLevel and will take newLevel months to complete.
  • UI windows will no longer lock all control
  • UI windows can be toggled by clicking the toolbar icon again
  • New Settings: RetirementEnabled, RetirementExtensionFactor, MinimumTerm, MaximumTerm, BaseTrainingFee - see wiki for more details.
  • Save Upgrade Pipeline updated to run from 1.1 to 1.4. Saves from a version of Bureaucracy prior to 1.1 will be reset to default. If in doubt, check the version in BureaucracySettings.cfg

Bureaucracy 1.3

06 May 10:59
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  • Newly hired Kerbals will now go straight to level 1 after completing their training.
  • Fixed a bug where Bureaucracy would inform Kerbalism it was taking control of the science, even though Bureaucracy's science system was disabled.

Bureaucracy 1.2.2

22 Feb 17:34
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  • Fix NRE when UpgradeableFacility couldn't be found in DestructibleBuildings

Bureaucracy 1.2.1

17 Feb 21:56
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  • Fix magically duplicating toolbar button

Bureaucracy 1.2

17 Feb 16:18
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  • Recompile against KSP 1.9
  • Handle Kerbalism's "drip feed" science system properly (this also requires a change in Kerbalism which should be released shortly)
  • Running multiple identical experiments will add them to the same UI element, rather than a line for each
  • Fixed an issue where the mod wouldn't function properly if the first game loaded was a Sandbox save