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Scrapyard Based Part Failure Mod for KSP

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severedsolo/OhScrap

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Oy Scrap! (OHS) (formerly UPFM)

Mod Version KSP version KSP-AVC License MIT LOGO:mit
SpaceDock CKAN GitHub Curseforge
Validate AVC .version files

Poor Val, she's not having a good day. There she was on her way back from orbit, and this happened:

A bad day for Val

You see, I forgot to take her shiny new ship for a test flight before sending it to space, so the reaction wheels failed. Then her oxygen started venting into space. So she quickly burned retrograde and started her re-entry. Except that as she came into land, the parachute failed too. Like I said, not a good day.

Sound exciting? Then why don't you install Oh Scrap! today.

Features

  • Part Failures: Parachutes, Engines, Gimbals, Resources, Batteries, Reaction Wheels, Control Surfaces - all these failures can make your day turn out like Vals. (all can be disabled or enabled through the difficulty settings menu)
  • Failures follow the bathtub curve - brand new untested parts are more likely to fail than pre-tested models. If you re-use a part too many times though, it will reach the end of it's shelf-life and be more prone to failure.
  • Subsequent "new models" of parts become more reliable than their earlier counterparts. Ie, a part you've just researched is more likely to fail than a part that has been tried and tested many times - even if it's brand new.
  • Repairs - some parts can be repaired remotely, some need an EVA. You always have a better chance of repairing a part on EVA

Eye candy of a really awesome Static Test that someone set up on facebook

####(used with permission):

Special Thanks

  • @magico13 both for ScrapYard, and helping [me] with all my questions issues while making this.
  • @severedsolo
  • The maintainers/authors of DangIt - most of this would never have happened without looking at your code to figure out how to make stuff work.

Installation Directions:

  • Use CKAN

A note to CKAN USERS:

  • Kerbal Changelog is not a hard dependency, in that "Oh Scrap will load just fine without it".
  • However, on CKAN it is a dependency.
  • When I make a serious save / mod breaking change, CKAN will happily update you without you ever seeing a changelog. This means you could happily load your save, not notice the major version number has changed, and seriously break something. I do not like this. So CKAN users must use Kerbal Changelog, because that way nobody can say they weren't warned :).

Changelog Summary

See ChangeLog for full details of mod changes

Requires:

Depends:

  • ScrapYard to keep track of how many times a part has been built/recovered so that is a hard dependency. (obtained separately)
  • Module Manager is required if you want the mod to actually do anything. (obtained separately)

Recomends:

Suggests:

Supports:

Conflicts:

Replaces:

License

aka Legal Mumbo Jumbo

Source: GitHub
License: License: MIT MIT-17x17.png

  • All bundled mods are distributed under their own licenses
  • All art assets (textures, models, animations) are distributed under their own licenses

Original

Download Here
Source: GitHub
License: License: MIT MIT-17x17.png


Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

v2.0.1.0 original: 01 Oct 2019 zed'K | updated: 12 Mar 2020 zed'K