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sfall 4.4.4

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@NovaRain NovaRain released this 19 Jun 13:27

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Changelog:

  • Fixed a bug in NPCsTryToSpendExtraAP that caused NPCs to still be able to move in their combat turn after they killed themselves
  • Fixed a bug in PlayIdleAnimOnReload that could cause critters to lose highlights after reloading weapons in combat
  • Fixed a crash bug in interface_art_draw script function when drawing beyond window bounds
  • Fixed the missing hotkeys for additional elevators derived from the original elevator types
  • Fixed and improved the syntax parsing in script compiler (compile.exe in the modders pack)
  • Improved the fix for using 'English' as the fallback language directory for msg files to work on a per-line basis
  • Improved the fix for saving/loading party member protos to include the car trunk
  • Improved the performance of draw_image, draw_image_scaled, and interface_art_draw script functions
  • Expanded show/hide_iface_tag script functions to work with the tag value 0 (sneak)
  • Changed the expanded world map interface to be compatible with older versions of the hi-res patch
  • Changed the expanded action points bar to require fewer resources and be compatible with older versions of the hi-res patch
  • Changed AIDrugUsePerfFix to be enabled by default
  • Tweaked the behavior of NPCAutoLevel option and renamed it to PartyMemberNonRandomLevelUp to better match its behavior
  • Removed the unnecessary error message about sndlist.lst when AutoSearchSFX is enabled
  • Added a fix for the time interval for healing during world map travel being tied to the system timer instead of game time
  • Added a fix for the interface bar obscuring the barter/trade interface when using the hi-res patch
  • Added a tweak to prevent the 'forever' type of animation on objects from stopping when entering combat
  • Added an option to use the expanded barter/trade interface (4 item slots per table instead of 3)
  • Added an option to use the expanded inventory/loot screens (8 vertical slots instead of 6)
  • Added an option to pre-fill the 'Move Items' window with the correct balancing amount when moving money/caps in the barter screen
  • Added an option to set up a key to let you move items between inventory lists by simply clicking on them
  • Added debug options to adjust the size and text font for the internal debug window
  • Added an option for tweaking Cautious Nature perk to the perks ini file
  • Added a new attribute type value to get_window_attribute script function
  • Added PAUSEWIN flag to the game mode functions (when pausing the game using Ctrl+P)
  • Added 2 new arguments to HOOK_ENCOUNTER hook script
  • Added a healing skills example script to the example mods in the modders pack
  • New script function: signal_close_game, art_frame_data, set_worldmap_heal_time