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Fan_NFT

I reorganized the file structure. Below I put some useful links as well as my login info for a threejs course

TODO

  • Export Function

    • Get all fan props
    • Assemble props into a fan
    • Package so it can be shipped
    • Should we package props as objects and assign a rarity? { design: handle1, rarity: an int from 1-100? }
    • Metadata (decide on which we want to use, need to research compatibility of the two options)
      • openseas metadata-api
      • opensea format { "description": "Friendly OpenSea Creature that enjoys long swims in the ocean.", "external_url": "https://openseacreatures.io/3", (i.e. a landing page) "image": "https://storage.googleapis.com/opensea-prod.appspot.com/puffs/3.png", (i.e. image url) "name": "Dave Starbelly", "attributes": [ { "trait_type": "Base", "value": "Starfish" }, { "trait_type": "Eyes", "value": "Big" }, ], }
      • enjin metadata-github 'deeds'
      • enjin format { "title": "Asset Metadata", "type": "object", "properties": { "name": { "type": "string", "description": "Identifies the asset to which this NFT represents" }, "description": { "type": "string", "description": "Describes the asset to which this NFT represents" }, "image": { "type": "string", "description": "A URI pointing to a resource with mime type image/* representing the asset to which this NFT represents. Consider making any images at a width between 320 and 1080 pixels and aspect ratio between 1.91:1 and 4:5 inclusive." } } }
  • Setup Hardhat/Truffle/Openzepplin (leaning towards hardhat per the eth website)

  • Test on Ropsten Test Network (maybe do this with some dummy nft's)

  • Create more designs for handle/leaf

  • Handle Adjustments

    • It's too think
    • Add a Tastle? NO, looks dumb
    • Add an inner section?
    • Add a section on top, thinner than the base
  • Leaf Adjustments

    • Experiment with making the body empty
    • Make the skeleton (wireframe) less prominent
  • Ideas

    • Leaf shape could be cool to implement
    • Make backgrounds interact with handle reflection/refraction
    • Play with lights
      • Ambient light may be too bright
      • Add another directional light to highlight fan more

So I'm thinking... we have a few drift props and design props for the particles IF this is too difficult to implement, we can backlog this and release it later

  • Particles lines 185 - 240, 310 - 325
    • Add drift
    • Move into it's own file so we can import it like we do the handle/leaf props
    • Ideas?
      • wayward drift
      • diagonal drift
      • downward drift - might be too simple
      • fire-like updrift

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