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Bug 57 #58

Merged
merged 2 commits into from
Jul 7, 2017
Merged

Bug 57 #58

merged 2 commits into from
Jul 7, 2017

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tangent-vector
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More fixes to GLSL layout computation, this time for std430.

These are mostly copy-pasted from the existing `cbuffer` support, so there might be details I'm missing.
Fixes shader-slang#57

There were a bunch of issues in how `std430` was being implemented, largely due to just stubbing it in without any test cases. This commit adds a reasonably good test case to ensure that we've got things basically working.
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