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Releases: shadowmage45/TUFX

TUFX has migrated

03 Aug 14:56
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Please visit https://github.com/KSPModStewards/TUFX for support and new releases!

1.0.8.0 - Even more fixes

11 Jul 21:26
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Pre-release

IMPORTANT: If you experience blurring or smearing, try turning off temporal antialiasing in scatterer's settings. If they persist, also disable temporal antialiasing in your TUFX profile as well as motion blur. Once you've eliminated the issue, turn settings back on one by one until you find something you like.

Details: Previous versions of TUFX contained a patch which would force this to disabled because it would break HDR rendering. As of scatterer 0.0876 that no longer occurs, so this version of TUFX removes that patch.

New Dependency: ClickThroughBlocker

Changes

  • Remove patch that disables scatterer's temporal antialiasing
  • Better default profile settings (mostly removing the neutral tonemapper which tended to result in a desaturated image)
  • Added clickthroughblocker support (this is now a dependency)
  • Fixed icons appearing blurry when game is not at full texture resolution
  • Added a "close window" button to the config window so that you can click it when in photo mode. To use TUFX in photo mode:
    • Open the TUFX window
    • Press escape
    • Press F2
    • You can now move the camera around and change TUFX settings
    • When you have the settings you like, close the TUFX window and press F1 to take a screenshot
  • Disable stock antialiasing when HDR and bloom are enabled to prevent strobing artifacts
  • Configuration window now loads and saves directly to cfg files
  • Redesigned profile editor UI
  • Postprocessing effects now only apply to the final camera so that they don't get doubled up when in IVA or other situations.
  • Added a secondary camera antialiasing setting. The old setting will be applied only to the main camera (local space in flight). The secondary antialiasing method will be applied to other cameras (galaxycam, scaled space, internal camera). This prevents smearing when using temporal antialiasing because the cameras do not share motion information.

Known issues

  • The restock launch clamp tower section is invisible in the VAB

1.0.7.1 - 99 bugs on the wall

13 Aug 06:56
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Changes

  • Fixes atmospheres flickering when at high altitude
  • Fix depth of field applying to scaled space camera
  • Fix flashing kerbals in the VAB/SPH

Known issues

  • The restock launch clamp tower section is invisible in the VAB

1.0.7.0 - More bugfixes

10 Aug 19:20
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Changes

  • Fixed a bug when zooming while in IVA
  • The editor scene is now supported
  • Default profiles can be customized with MM patches (thanks @al2me6 )

Known issues

  • The restock launch clamp tower section is invisible in the VAB

1.0.6.0 - Worst Bugs Fixed

01 May 16:07
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New Dependencies

  • Shabby 0.3.0.0 is now required for fixing the HDR transparency issue

Changes

  • Enabling HDR no longer turns some parts transparent
  • Fixed ambient occlusion stripe issue when the camera is close to a surface
  • The default-flight profile now includes ambient occlusion
  • Now includes a MM patch that disables scatterer's temporal antialiasing because it interferes with HDR

Known issues

  • The restock launch clamp tower section is invisible in the VAB

1.0.5.0 - Better Defaults, VR Support

31 Aug 02:49
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  • Added a configuration option to hide the toolbar button (see TUFX/TexturesUnlimitedFX.cfg)
  • Updated default profiles:
    • All default profiles now use HDR, and the HDR-specific profiles have been removed
    • Disabled AO on most profiles since it causes banding
    • Enabled TAA on most profiles
    • Increased bloom intensity slightly
  • Map mode now defaults to using the tracking station profile instead of flight
  • Updated unity postprocessing stack to 3.0.3 to support VR
  • Fall back to default profiles if the old selected one is missing

Full Changelog: 1.0.4.0...1.0.5.0

1.0.4.0 - More bugfixes

26 Jul 21:59
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-added fov-dependent depth of field (thanks @jrodrigv)
-hooked up chromatic aberration and color grading LUTs (thanks @jrodrigv)
-fixed a bug where the map mode profile was not being applied to the camera properly (thanks @Vandest1)

Full Changelog: 1.0.3.0...1.0.4.0

1.0.3.0 - BugFixes and IVA Mode

09 Jun 04:01
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  • Fix AA setting getting lost on scene switches (thanks @diamond-optic )
  • Fix Gamma setting not loading from profile cfg (thanks @hairintd )
  • Fix texture names (dirt, etc) not loading from profile cfg
  • Fix TUFX button not closing GUI window
  • Add support for IVA mode
  • Add AO Mode selection
  • Lots of in-progress work from shadowmage45 (unfortunately I don't really know what state this stuff is in)
  • Update bundled ModuleManager version to 4.2.1

1.0.2.3

08 Mar 16:54
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  • Add support for AA mode selection in UI and profiles. This is Post Processing based AA, and can be used in addition to or even when hardware MSAA is not available.
  • Update default profiles to be less aggressive, reduce AO, disable chromatic aberration, disable HDR, disable color grading (only works well in HDR).
  • Add the old versions of the defaults as new Default-HDR-XXX profiles; will continue to tweak these in the future.

1.0.1.2

07 Mar 19:32
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  • Fix release version compilation flags to fix the Unity #define values