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Early Algorithmic Art

1999, with a revisit in 2009

To make these algorithmis, I wrote computer code in a variety of languages that printed out a 3D markup. The markup is then fed into a renderer to create the graphics. I tended to explore simple algorithms and shapes rather than more geometrically complex forms like bezier curves or fractals. This gives the work a unique look, and reflects an intention, as well as a personal limitation.

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Early algorithmic art from around the turn of the millennium, and a later revisit in 2009.

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