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# editorconfig.org | ||
root = true | ||
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[*] | ||
indent_style = space | ||
indent_size = 2 | ||
end_of_line = lf | ||
charset = utf-8 | ||
trim_trailing_whitespace = true | ||
insert_final_newline = true | ||
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[*.md] | ||
trim_trailing_whitespace = false |
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/node_modules/ | ||
/example/textures/ |
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/node_modules/ | ||
/example/textures/ |
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module.exports = function(grunt) { | ||
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grunt.initConfig({ | ||
watch: { | ||
files: ['index.js'], | ||
tasks: ['default'] | ||
} | ||
}); | ||
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grunt.loadNpmTasks('grunt-contrib-watch'); | ||
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// run example | ||
grunt.registerTask('default', function() { | ||
var done = this.async(); | ||
grunt.util.async.forEachSeries([ | ||
'cp -R ./node_modules/voxel-engine/textures/ ./example/textures/', | ||
'cp -R ./textures/ ./example/textures/', | ||
'browserify example/index.js -o example/bundle.js', | ||
'node example/server', | ||
], function(cmd, next) { | ||
grunt.log.writeln('> ' + cmd); | ||
require('child_process').exec(cmd, {stdio:'inherit'}, function(err, stdout, stderr) { | ||
if (err || stderr) return next(err || new Error(stderr)); | ||
if (stdout) grunt.log.writeln(stdout); | ||
next(); | ||
}); | ||
}, done); | ||
}); | ||
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// move example for gh-pages | ||
grunt.registerTask('gh-pages', function() { | ||
var done = this.async(); | ||
require('child_process').exec('cp -R ./example/* ./', {stdio:'inherit'}, function(err, stdout, stderr) { | ||
if (err || stderr) return next(err || new Error(stderr)); | ||
if (stdout) grunt.log.writeln(stdout); | ||
done(); | ||
}); | ||
}); | ||
}; |
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Copyright (c) 2013 Kyle Robinson Young | ||
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Permission is hereby granted, free of charge, to any person | ||
obtaining a copy of this software and associated documentation | ||
files (the "Software"), to deal in the Software without | ||
restriction, including without limitation the rights to use, | ||
copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the | ||
Software is furnished to do so, subject to the following | ||
conditions: | ||
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The above copyright notice and this permission notice shall be | ||
included in all copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | ||
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | ||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | ||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | ||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | ||
OTHER DEALINGS IN THE SOFTWARE. |
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# voxel-texture | ||
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> A texture helper for [voxeljs](http://voxeljs.com). | ||
View [the demo](https://shama.github.com/voxel-texture). | ||
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## example | ||
```js | ||
// Pass it a copy of the game | ||
var createMaterials = require('voxel-texture')(game); | ||
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// Create 6 sided material, all sides same texture | ||
var materials = createMaterials('grass'); | ||
``` | ||
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This will load `'./textures/grass.png'` assuming your | ||
`game.texturePath === './textures/'`. | ||
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Then you can use the materials like such: | ||
```js | ||
var cube = new game.THREE.Mesh( | ||
new game.THREE.CubeGeometry(game.cubeSize, game.cubeSize, game.cubeSize), | ||
materials | ||
); | ||
``` | ||
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OR specify each side of the material: | ||
```js | ||
var materials = createMaterials([ | ||
'grass', // BACK | ||
'dirt', // FRONT | ||
'brick', // TOP | ||
'bedrock', // BOTTOM | ||
'glowstone', // LEFT | ||
'obsidian' // RIGHT | ||
]); | ||
``` | ||
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OR just the top and sides: | ||
```js | ||
var materials = createMaterials([ | ||
'grass', // TOP/BOTTOM | ||
'grass_dirt', // SIDES | ||
]); | ||
``` | ||
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OR the top, bottom and sides: | ||
```js | ||
var materials = createMaterials([ | ||
'grass', // TOP | ||
'dirt', // BOTTOM | ||
'grass_dirt', // SIDES | ||
]); | ||
``` | ||
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OR the top, bottom, front/back and left/right: | ||
```js | ||
var materials = createMaterials([ | ||
'grass', // TOP | ||
'dirt', // BOTTOM | ||
'grass_dirt', // FRONT/BACK | ||
'brick', // LEFT/RIGHT | ||
]); | ||
``` | ||
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OR if your memory sucks like mine: | ||
```js | ||
var materials = createMaterials({ | ||
top: 'grass', | ||
bottom: 'dirt', | ||
left: 'grass_dirt', | ||
right: 'grass_dirt', | ||
front: 'grass_dirt', | ||
back: 'grass_dirt' | ||
}); | ||
``` | ||
_Just be sure to include all the keys_ | ||
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### Alternate File Extension | ||
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If your texture isn't a `.png`, just specify the extension: | ||
```js | ||
var materials = createMaterials([ | ||
'diamond', | ||
'crate.gif', | ||
]); | ||
``` | ||
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## install | ||
With [npm](http://npmjs.org) do: | ||
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``` | ||
npm install voxel-texture | ||
``` | ||
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## release history | ||
* 0.1.0 - initial release | ||
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## license | ||
Copyright (c) 2013 Kyle Robinson Young | ||
Licensed under the MIT license. |
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