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0.6.0 PSMoveService Integration Beta Test P1 R3

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@sharkyh20 sharkyh20 released this 25 Dec 13:56
· 7 commits to RGB-Tracking since this release

Merry Christmas to the people on the top of the earth, here's the next experimental build.

WARNING: STUFF IS LIKELY TO BE BROKEN, IF YOU AREN'T TESTING, USE THE STABLE 0.5.10 BUILD!

Instructions available in last release, here: https://github.com/sharkyh20/KinectToVR/releases/tag/a0.6.0-r2

Changelog:

  • PSEyes can now be spawned in VR, model courtesy of PSMoveService project, again
    • These do show up as trackers for now, so I don't recommend spawning them first, at least until I put out a hotfix ;)
  • Rearranged Adv Trackers tab for ease of use and screen space
  • Changed behaviour to select position/rotation devices. Now, when you select a rot/pos device, it changes the other property automatically for that specifc box until it's added to cut down on the excessive clicking required.
  • Device Handlers (e.g. PSMoves) are now connected by default to cut down on clicks. If anything goes wrong, you can always try to reconnect it the same way as before, or check the log file
  • Fixed bug where joints couldn't be rehidden from the device menu
  • Respawn last used trackers: Now, your last session of custom spawned trackers is saved to 'lastTrackers.cfg', which can be reloaded on any subsequent session by pressing the button next to the default spawn trackers button.
    • Since device IDs can change depending on order of handler initialisation, physical connection order of devices, quantum energy, Santa, e.t.c I've added automatic searching for devices in the available list by their serial or path (Which should theoretically remain constant). However, if this fails, it will produce a big 'ol error box to make sure you know what happened, and vomit all over your log file with those juicy index bounds errors.

Again, have a Merry Christmas guys!