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[SharpDX] BREAKING CHANGES: Remove obsolete NextDPointF and rename Ne…
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…xtDPoint to NextPoint
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shoelzer committed Sep 4, 2013
1 parent b558d7b commit 8f7f34c
Showing 1 changed file with 2 additions and 26 deletions.
28 changes: 2 additions & 26 deletions Source/SharpDX/MathUtil.cs
Expand Up @@ -576,23 +576,11 @@ public static Color NextColor(this Random random, float minBrightness, float max
/// <param name="min">Minimum.</param>
/// <param name="max">Maximum.</param>
/// <returns>Random <see cref="SharpDX.Point"/>.</returns>
public static Point NextDPoint(this Random random, Point min, Point max)
public static Point NextPoint(this Random random, Point min, Point max)
{
return new Point(random.Next(min.X, max.X), random.Next(min.Y, max.Y));
}

/// <summary>
/// Gets random <see cref="SharpDX.Vector2"/>.
/// </summary>
/// <param name="random">Current <see cref="System.Random"/>.</param>
/// <param name="min">Minimum.</param>
/// <param name="max">Maximum.</param>
/// <returns>Random <see cref="SharpDX.Vector2"/>.</returns>
public static Vector2 NextDPointF(this Random random, Vector2 min, Vector2 max)
{
return new Vector2(random.NextFloat(min.X, max.X), random.NextFloat(min.Y, max.Y));
}

/// <summary>
/// Gets random <see cref="System.TimeSpan"/>.
/// </summary>
Expand Down Expand Up @@ -749,23 +737,11 @@ public static Color NextColor(Random random, float minBrightness, float maxBrigh
/// <param name="min">Minimum.</param>
/// <param name="max">Maximum.</param>
/// <returns>Random <see cref="SharpDX.Point"/>.</returns>
public static Point NextDPoint(Random random, Point min, Point max)
public static Point NextPoint(Random random, Point min, Point max)
{
return new Point(random.Next(min.X, max.X), random.Next(min.Y, max.Y));
}

/// <summary>
/// Gets random <see cref="SharpDX.Vector2"/>.
/// </summary>
/// <param name="random">A <see cref="System.Random"/> instance.</param>
/// <param name="min">Minimum.</param>
/// <param name="max">Maximum.</param>
/// <returns>Random <see cref="SharpDX.Vector2"/>.</returns>
public static Vector2 NextDPointF(Random random, Vector2 min, Vector2 max)
{
return new Vector2(NextFloat(random, min.X, max.X), NextFloat(random, min.Y, max.Y));
}

/// <summary>
/// Gets random <see cref="System.TimeSpan"/>.
/// </summary>
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