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This repository has been archived by the owner on Sep 23, 2023. It is now read-only.

Releases: shauninman/MiniUI-Legacy-Miyoo-Mini

MiniUI-20221023

23 Oct 14:27
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Please see the README.txt in the zip file for installation and update instructions.

  • fixed issue reselecting the previously launched game on exit when its name contains a single quote
  • extras: fixed hang in Random Game.pak (it could get lost in empty folders, poor guy)
  • extras: added P8.pak (PICO-8 core, jtothebell's fake-08)

MiniUI-20220910

10 Sep 19:53
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Please see the README.txt in the zip file for installation and update instructions.

  • added autoscrolling of long file names
  • fixed launching games with $ in filename (eg. "WarioWare, Inc. - Mega Microgame$! (USA).gba")
  • documented "/.userdata/auto.sh" (see updated README.txt)
  • fixed corrupted save states when invoking save/load via shortcut while fastforwarding
  • extras: added MGBA.pak (for use with collated folders)
  • extras: added SGB.pak (Super Game Boy core, mgba)
  • extras: renamed SFC.pak to SUPA.pak (for use with collated folders)
  • extras: added Random Game.pak to tools (launches a random game)

MiniUI-20220730

30 Jul 13:53
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Please see the README.txt in the zip file for installation and update instructions.

  • added Collections (see updated README.txt for info)
  • added collated Roms folders with matching display names (see updated README.txt for info)
  • changed default Screen size from Native to Aspect

MiniUI-20220626-0

26 Jun 14:35
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Please see the README.txt in the zip file for installation and update instructions.

  • added "Max FF speed" to Advanced > Options > Audio and video
  • fixed RESUME button hint appearing on version screen
  • updated installer/updater to update the bootcmd (only if necessary)
  • added support for SDL_FBCON_DONT_CLEAR to custom SDL (thanks eggs!)

MiniUI-20220618-15

19 Jun 13:54
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Please see the README.txt in the zip file for installation and update instructions.

  • fixed low battery icon flicker in game at non-native scales
  • fixed saving datetime when powering off in game
  • fixed audioserver crashing after opening and closing multiple games (thanks eggs)
  • fixed save states created with custom bindings (now behave like native MiniUI save states)
  • updated SFC.pak in extras, renamed core (build process was stripping the mednafen_ prefix)
  • added Clock.pak to extras (view or set datetime)

MiniUI-20220603-0

03 Jun 23:08
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Please see the README.txt in the zip file for installation and update instructions.

  • updated hardware render path to greatly improve performance on more demanding cores with non-native scaling (thanks eggs!)
  • updated non-native scaling to even number scale factors when possible for crisper pixels (most noticeable on Super Nintendo)
  • added frame limiting which allows fast forward to go even faster
  • added Reset binding to Emulator controls

The rendering improvements are so significant that I'm holding off on switching the Super Nintendo core. The alternate SFC.pak is still included with the extras.

MiniUI-20220529-0

29 May 14:00
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Please see the README.txt in the zip file for installation and update instructions.

  • fixed audio popping when run on the 20220419 official firmware or later (thanks eggs!)
  • fixed potential slowdowns caused by custom SDL audio implementation (thanks eggs!)
  • fixed crash in German version of Pokemon FireRed (thanks d30r!)
  • fixed post-boot logo graphical glitches (may also require running the Fix Boot Graphics Glitch.pak from the extras zip)
  • fixed display name generation for folders with periods in their name
  • fixed Super Nintendo fast-forward frameskip interval
  • fixed PlayStation frameskip
  • updated Genesis picodrive core to irixxxx's version for Vectorman fix
  • updated Super Nintendo snes9x2005_plus core to libretro version
  • updated button names in Advanced > Options > Player controls (Pokémon mini, Game Boy Advance, TurboGrafx-16)
  • updated picoarch to warn when a core doesn't support save states, auto-poweroff, or quicksave and resume
  • updated libmmenu to visually disable Save and Load if the core does not support save states
  • added warn binary to use when a native game doesn't support save states, auto-poweroff, or quicksave and resume
  • added Native Games to extras Roms, includes Cave Story and VVVVVV (both BYOD of course, see their individual readmes)
  • added new SFC.pak to extras (this will replace the default Super Nintendo emulator in a future update to MiniUI)

MiniUI-20220515-0

16 May 01:08
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Please see the README.txt in the zip file for installation and update instructions.

  • fixed native nearest neighbor scaler when aspect ratio produces an odd width (eg. FFVIII's post-battle spoils screen)
  • updated Pokémon mini (adds optional 60Hz mode)
  • updated PlayStation defaults (frameskip default to disabled)

MiniUI-20220507-0

08 May 00:13
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Please see the README.txt in the zip file for installation and update instructions.

  • added Fix Boot Graphics Glitch.pak to extra Tools (thanks eggs/Totofaki!)
  • fixed swapfile not being disabled after use
  • added more accurate battery logic (thanks Totofaki!)
  • fixed crash in native scaler caused by portrait resolutions with landscape aspect (eg. Tekken 3)
  • hid MiniUI version info while in simple mode

MiniUI-20220501-0

02 May 01:21
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Please see the README.txt in the zip file for installation and update instructions.

  • fixed scanlines on irregular vertical resolutions
  • fixed multi-button bindings using L/L2/R/R2
  • fixed certain cores creating separate sav data for each launch of a zipped rom
  • added rumble toggle to PlayStation
  • increased rumble strength for all supported systems (thanks eggs!)