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TF2 support #549
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Isn't TF2 a tickless game? |
That's what I thought, but after some discussion in #sourcemod (well.. through the Discord <-> IRC relay)
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Interesting, I'm pretty sure psychonic was where I got that impression from too. Sounds good but I don't think it should take priority over important things like #499. Is this an after-release thing? |
I know Open Timer got ported to TF2 and I found some parts of Resurfed timer on Github but I don't think it's the full thing. |
@strafe theoretically speaking, this shouldn't be hard to do at all, so I don't see a reason to do it after releasing |
Tested most of the things in-game, should be good to go!
Nice! |
Apparently people want a working, complete timer plugin for TF2 (mainly for surf/jump gamemodes).
I think that bhoptimer can do well at this.
I also think that the TF2 community deserves this as their game isn't terrible at all, it's free-to-play and I believe it can raise awareness to the awesomeness of the movement game-modes in Source games!
I've heard of people charging money (triple digits USD) for edits of bhoptimer that adjust it to be compatible with TF2, which is in my opinion unfair to both me and server operators that can't afford spending such a hefty amount. Although I can't stop that because of GPL, but justice has to be served somehow.
However, it isn't the easiest thing to support as I don't really play TF2 myself (yet).
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