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This plugin facilitates the seamless transformation of rigs from the VRoid Studio skeleton to the Unreal Engine's Mannequin skeleton.

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shi-nto/UE_VroidToUnrealEnginPlugin

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Config :

(Generate Ik Bone and Eable MorphTarget Normal(TangentZDelta)) to true when we import model Material Type to Subsurface Profile

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This plugin facilitates the seamless transformation of rigs from the VRoid Studio skeleton to the Unreal Engine's Mannequin skeleton.

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