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network game framework

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Octocat-spinner-32 Dominion
Octocat-spinner-32 HTTP
Octocat-spinner-32 TCP
Octocat-spinner-32 YAML
Octocat-spinner-32 htdocs
Octocat-spinner-32 .gitignore
Octocat-spinner-32 .test
Octocat-spinner-32 Dominion.hs
Octocat-spinner-32 Lobby.hs
Octocat-spinner-32 NamePicker.hs
Octocat-spinner-32 README.md
Octocat-spinner-32 Setup.hs
Octocat-spinner-32 TODO
Octocat-spinner-32 YAML.hs
Octocat-spinner-32 httpd.hs
Octocat-spinner-32 testdom.hs
Octocat-spinner-32 testyaml.hs
Octocat-spinner-32 yamltest.hs
README.md

hsgame

To compile hsgame, you'll need a recent version of franchise and ghc. You can compile with

./Setup.hs build

This builds a large number of test executables. You can try running a very simple chat server by running either ./named-chat or ./chat. You can then connect to the server with a client by running ./named-chat localhost or ./chat localhost. Of course, you can also connect from another computer, in which case you should specify the name or IP address of your server in place of localhost.

We're working on an Javascript framework, built around a custom HTTP server, which you can run with ./httpd to start a server at http://127.0.0.1:8081.

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