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<div style="page-break-after:always;"> </div>
<div style="page-break-after:always;">&nbsp;</div>

<section data-type="chapter" id="_further_reading">
<h1>Further Reading</h1>
<section data-type="sect1" id="_books">
<h1>Books</h1>
<ul>
<li>
<p>Alexander, R. McNeill. <code>&lt;a href="http://t.co/IQ0iranE"&gt;&lt;em&gt;Principles of Animal Locomotion&lt;/em&gt;&lt;/a&gt;.</code> Princeton, NJ: Princeton University Press, 2002.</p></li>
<li>
<p>Bentley, Peter. <code>&lt;a href="http://t.co/XIp7b1zw"&gt;&lt;em&gt;Evolutionary Design by Computers&lt;/em&gt;&lt;/a&gt;.</code> San Francisco: Morgan Kaufmann Publishers, 1999.</p></li>
<li>
<p>Bohnacker, Hartmut, Benedikt Gross, Julia Laub, and Claudius Lazzeroni. <code>&lt;a href="http://t.co/8yekmakL"&gt;&lt;em&gt;Generative Design: Visualize, Program, and Create with Processing&lt;/em&gt;&lt;/a&gt;.</code> New York: Princeton Architectural Press, 2012.</p></li>
<li>
<p>Flake, Gary William. <code>&lt;a href="http://t.co/KdbTo1ZX"&gt;&lt;em&gt;The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation&lt;/em&gt;&lt;/a&gt;.</code> Cambridge, MA: MIT Press, 1998.</p></li>
<li>
<p>Hale, Nathan Cabot. <code>&lt;a href="http://t.co/ztbQ1zCL"&gt;&lt;em&gt;Abstraction in Art and Nature&lt;/em&gt;&lt;/a&gt;.</code> New York: Dover, 1993.</p></li>
<li>
<p>Hildebrandt, Stefan, and Anthony J. Tromba. <code>&lt;a href="http://t.co/IQ0iranE"&gt;&lt;em&gt;Mathematics and Optimal Form&lt;/em&gt;&lt;/a&gt;.</code> New York: Scientific American Library, 1985. Distributed by <code>&lt;br /&gt;</code>W. H. Freeman.</p></li>
<li>
<p>Kline, Morris. <code>&lt;a href="http://t.co/v84SZnGx"&gt;&lt;em&gt;Mathematics and the Physical World&lt;/em&gt;&lt;/a&gt;.</code> New York: Crowell, [1959].</p></li>
<li>
<p>Kodicek, Danny. <code>&lt;a href="http://t.co/ygDdHMak"&gt;&lt;em&gt;Mathematics and Physics for Programmers&lt;/em&gt;&lt;/a&gt;.</code> Hingham, MA: Charles River Media, 2005.</p></li>
<li>
<p>McMahon, Thomas A., and John Tyler Bonner. <code>&lt;a href="http://t.co/EhX3KwZB"&gt;&lt;em&gt;On Size and Life&lt;/em&gt;&lt;/a&gt;.</code> New York: Scientific American Library, 1983. Distributed by W. H. Freeman.</p></li>
<li>
<p>Mandelbrot, Benoit B. <code>&lt;a href="http://t.co/jHRQ5sQC"&gt;&lt;em&gt;The Fractal Geometry of Nature&lt;/em&gt;&lt;/a&gt;.</code> San Francisco: W. H. Freeman, 1982.</p></li>
<li>
<p>Pearce, Peter. <code>&lt;a href="http://t.co/zaGQMOMc"&gt;&lt;em&gt;Structure in Nature Is a Strategy for Design&lt;/em&gt;&lt;/a&gt;.</code> Cambridge, MA: MIT Press, 1980.</p></li>
<li>
<p>Pearson, Matt. <code>&lt;a href="http://t.co/bXCWfgOC"&gt;&lt;em&gt;Generative Art&lt;/em&gt;&lt;/a&gt;.</code> Greenwich, CT: Manning Publications, 2011. Distributed by Pearson Education.</p></li>
<li>
<p>Prusinkiewicz, Przemysław, and Aristid Lindenmayer. <code>&lt;a href="http://t.co/koD7FhJQ"&gt;&lt;em&gt;The Algorithmic Beauty of Plants&lt;/em&gt;&lt;/a&gt;.</code> New York: Springer-Verlag, 1990.</p></li>
<li>
<p>Reas, Casey, and Chandler McWilliams. <code>&lt;a href="http://t.co/1jGgwhvU"&gt;&lt;em&gt;Form+Code in Design, Art, and Architecture&lt;/em&gt;&lt;/a&gt;.</code> Design Briefs. New York: Princeton Architectural Press, 2010.</p></li>
<li>
<p>Reas, Casey, and Ben Fry. <code>&lt;a href="http://t.co/dtODdOQp"&gt;&lt;em&gt;Processing: A Programming Handbook for Visual Designers and Artists&lt;/em&gt;&lt;/a&gt;.</code> Cambridge, MA: MIT Press, 2007.</p></li>
<li>
<p>Thompson, D&#8217;Arcy Wentworth. <code>&lt;a href="http://t.co/vncWa1uW"&gt;&lt;em&gt;On Growth and Form: The Complete Revised Edition&lt;/em&gt;&lt;/a&gt;.</code> New York: Dover, 1992.</p></li>
<li>
<p>Vogel., Steven. <code>&lt;a href="http://t.co/fyTbVta1"&gt;&lt;em&gt;Life in Moving Fluids&lt;/em&gt;&lt;/a&gt;.</code> Princeton, NJ: Princeton University Press, 1994.</p></li>
<li>
<p>Wade, David. <code>&lt;a href="http://t.co/1QYDlsDH"&gt;&lt;em&gt;Li: Dynamic Form in Nature&lt;/em&gt;&lt;/a&gt;.</code> Wooden Books. New York: Walker &amp; Co., 2003.</p></li>
<li>
<p>Waterman, Talbot H. <code>&lt;a href="http://t.co/c2otv8LZ"&gt;&lt;em&gt;Animal Navigation&lt;/em&gt;&lt;/a&gt;.</code> New York: Scientific American Library, 1989. Distributed by W. H. Freeman.</p></li>
<li>
<p>Whyte, Lancelot Law. <code>&lt;a href="http://t.co/f7UkVLQM"&gt;&lt;em&gt;Aspects of Form: A Symposium on Form in Nature and Art&lt;/em&gt;&lt;/a&gt;.</code> Midland Books, MB 31. Bloomington: Indiana University Press, 1966.</p></li>
</ul>
<p>For other books that use Processing, see <a href="http://www.processing.org/learning/books">Processing Books</a>.</p>
</section>
<section data-type="sect1" id="_papers_and_articles">
<h1>Papers and Articles</h1>
<ul>
<li>
<p>Galanter, Philip. <a href="http://bit.ly/S7dhnq">"The Problem with Evolutionary Art Is…"</a> Paper presented at EvoCOMNET&#8217;10: The 7th European Event on the Application of Nature-inspired Techniques for Telecommunication Networks and other Parallel and Distributed Systems, April 7-9, 2010.</p></li>
<li>
<p>Gardner, Martin. <a href="http://www.ibiblio.org/lifepatterns/october1970.html">"Mathematical Games: The Fantastic Combinations of John Conway&#8217;s New Solitaire Game <em>Life.</em>"</a> <em>Scientific American</em> 229 (October 1970): 120-23.</p></li>
<li>
<p>Reeves, William T. <a href="http://dl.acm.org/citation.cfm?id=357320">"Particle Systems—A Technique for Modeling a Class of Fuzzy Objects."</a> <em>ACM Transactions on Graphics</em> 2:2 (April 1983): 91-108.</p></li>
<li>
<p>Sims, Karl. <a href="http://www.karlsims.com/papers/siggraph91.html">"Artificial Evolution for Computer Graphics."</a> Paper presented at SIGGRAPH '91: The 18th Annual Conference on Computer Graphics and Interactive Techniques, Las Vegas, NV, July 28-August 2, 1991.</p></li>
<li>
<p>---. <a href="http://www.karlsims.com/papers/siggraph94.pdf">"Evolving Virtual Creatures."</a> Paper presented at SIGGRAPH '94: The 21st Annual Conference on Computer Graphics and Interactive Techniques, Orlando, FL, July 24-29, 1994.</p></li>
<li>
<p>---. <a href="http://www.karlsims.com/papers/ParticlesSiggraph90.pdf">"Particle Animation and Rendering Using Data Parallel Computation."</a> Paper presented at SIGGRAPH '90: The 17th Annual Conference on Computer Graphics and Interactive Techniques, Dallas, TX, August 6-10, 1990.</p></li>
</ul>
</section>
</section>
<h1>Further Reading</h1>

<section data-type="sect1" id="_books">
<h1>Books</h1>

<ul>
<li>
<p>Alexander, R. McNeill. <code>&lt;a href=&quot;http://t.co/IQ0iranE&quot;&gt;&lt;em&gt;Principles of Animal Locomotion&lt;/em&gt;&lt;/a&gt;.</code> Princeton, NJ: Princeton University Press, 2002.</p>
</li>
<li>
<p>Bentley, Peter. <code>&lt;a href=&quot;http://t.co/XIp7b1zw&quot;&gt;&lt;em&gt;Evolutionary Design by Computers&lt;/em&gt;&lt;/a&gt;.</code> San Francisco: Morgan Kaufmann Publishers, 1999.</p>
</li>
<li>
<p>Bohnacker, Hartmut, Benedikt Gross, Julia Laub, and Claudius Lazzeroni. <code>&lt;a href=&quot;http://t.co/8yekmakL&quot;&gt;&lt;em&gt;Generative Design: Visualize, Program, and Create with Processing&lt;/em&gt;&lt;/a&gt;.</code> New York: Princeton Architectural Press, 2012.</p>
</li>
<li>
<p>Flake, Gary William. <code>&lt;a href=&quot;http://t.co/KdbTo1ZX&quot;&gt;&lt;em&gt;The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation&lt;/em&gt;&lt;/a&gt;.</code> Cambridge, MA: MIT Press, 1998.</p>
</li>
<li>
<p>Hale, Nathan Cabot. <code>&lt;a href=&quot;http://t.co/ztbQ1zCL&quot;&gt;&lt;em&gt;Abstraction in Art and Nature&lt;/em&gt;&lt;/a&gt;.</code> New York: Dover, 1993.</p>
</li>
<li>
<p>Hildebrandt, Stefan, and Anthony J. Tromba. <code>&lt;a href=&quot;http://t.co/IQ0iranE&quot;&gt;&lt;em&gt;Mathematics and Optimal Form&lt;/em&gt;&lt;/a&gt;.</code> New York: Scientific American Library, 1985. Distributed by <code>&lt;br /&gt;</code>W. H. Freeman.</p>
</li>
<li>
<p>Kline, Morris. <code>&lt;a href=&quot;http://t.co/v84SZnGx&quot;&gt;&lt;em&gt;Mathematics and the Physical World&lt;/em&gt;&lt;/a&gt;.</code> New York: Crowell, [1959].</p>
</li>
<li>
<p>Kodicek, Danny. <code>&lt;a href=&quot;http://t.co/ygDdHMak&quot;&gt;&lt;em&gt;Mathematics and Physics for Programmers&lt;/em&gt;&lt;/a&gt;.</code> Hingham, MA: Charles River Media, 2005.</p>
</li>
<li>
<p>McMahon, Thomas A., and John Tyler Bonner. <code>&lt;a href=&quot;http://t.co/EhX3KwZB&quot;&gt;&lt;em&gt;On Size and Life&lt;/em&gt;&lt;/a&gt;.</code> New York: Scientific American Library, 1983. Distributed by W. H. Freeman.</p>
</li>
<li>
<p>Mandelbrot, Benoit B. <code>&lt;a href=&quot;http://t.co/jHRQ5sQC&quot;&gt;&lt;em&gt;The Fractal Geometry of Nature&lt;/em&gt;&lt;/a&gt;.</code> San Francisco: W. H. Freeman, 1982.</p>
</li>
<li>
<p>Pearce, Peter. <code>&lt;a href=&quot;http://t.co/zaGQMOMc&quot;&gt;&lt;em&gt;Structure in Nature Is a Strategy for Design&lt;/em&gt;&lt;/a&gt;.</code> Cambridge, MA: MIT Press, 1980.</p>
</li>
<li>
<p>Pearson, Matt. <code>&lt;a href=&quot;http://t.co/bXCWfgOC&quot;&gt;&lt;em&gt;Generative Art&lt;/em&gt;&lt;/a&gt;.</code> Greenwich, CT: Manning Publications, 2011. Distributed by Pearson Education.</p>
</li>
<li>
<p>Prusinkiewicz, Przemysław, and Aristid Lindenmayer. <code>&lt;a href=&quot;http://t.co/koD7FhJQ&quot;&gt;&lt;em&gt;The Algorithmic Beauty of Plants&lt;/em&gt;&lt;/a&gt;.</code> New York: Springer-Verlag, 1990.</p>
</li>
<li>
<p>Reas, Casey, and Chandler McWilliams. <code>&lt;a href=&quot;http://t.co/1jGgwhvU&quot;&gt;&lt;em&gt;Form+Code in Design, Art, and Architecture&lt;/em&gt;&lt;/a&gt;.</code> Design Briefs. New York: Princeton Architectural Press, 2010.</p>
</li>
<li>
<p>Reas, Casey, and Ben Fry. <code>&lt;a href=&quot;http://t.co/dtODdOQp&quot;&gt;&lt;em&gt;Processing: A Programming Handbook for Visual Designers and Artists&lt;/em&gt;&lt;/a&gt;.</code> Cambridge, MA: MIT Press, 2007.</p>
</li>
<li>
<p>Thompson, D&rsquo;Arcy Wentworth. <code>&lt;a href=&quot;http://t.co/vncWa1uW&quot;&gt;&lt;em&gt;On Growth and Form: The Complete Revised Edition&lt;/em&gt;&lt;/a&gt;.</code> New York: Dover, 1992.</p>
</li>
<li>
<p>Vogel., Steven. <code>&lt;a href=&quot;http://t.co/fyTbVta1&quot;&gt;&lt;em&gt;Life in Moving Fluids&lt;/em&gt;&lt;/a&gt;.</code> Princeton, NJ: Princeton University Press, 1994.</p>
</li>
<li>
<p>Wade, David. <code>&lt;a href=&quot;http://t.co/1QYDlsDH&quot;&gt;&lt;em&gt;Li: Dynamic Form in Nature&lt;/em&gt;&lt;/a&gt;.</code> Wooden Books. New York: Walker &amp; Co., 2003.</p>
</li>
<li>
<p>Waterman, Talbot H. <code>&lt;a href=&quot;http://t.co/c2otv8LZ&quot;&gt;&lt;em&gt;Animal Navigation&lt;/em&gt;&lt;/a&gt;.</code> New York: Scientific American Library, 1989. Distributed by W. H. Freeman.</p>
</li>
<li>
<p>Whyte, Lancelot Law. <code>&lt;a href=&quot;http://t.co/f7UkVLQM&quot;&gt;&lt;em&gt;Aspects of Form: A Symposium on Form in Nature and Art&lt;/em&gt;&lt;/a&gt;.</code> Midland Books, MB 31. Bloomington: Indiana University Press, 1966.</p>
</li>
</ul>

<p>For other books that use Processing, see <a href="http://www.processing.org/learning/books">Processing Books</a>.</p>
</section>

<section data-type="sect1" id="_papers_and_articles">
<h1>Papers and Articles</h1>

<ul>
<li>
<p>Galanter, Philip. <a href="http://bit.ly/S7dhnq">&quot;The Problem with Evolutionary Art Is&hellip;&quot;</a> Paper presented at EvoCOMNET&rsquo;10: The 7th European Event on the Application of Nature-inspired Techniques for Telecommunication Networks and other Parallel and Distributed Systems, April 7-9, 2010.</p>
</li>
<li>
<p>Gardner, Martin. <a href="http://www.ibiblio.org/lifepatterns/october1970.html">&quot;Mathematical Games: The Fantastic Combinations of John Conway&rsquo;s New Solitaire Game <em>Life.</em>&quot;</a> <em>Scientific American</em> 229 (October 1970): 120-23.</p>
</li>
<li>
<p>Reeves, William T. <a href="http://dl.acm.org/citation.cfm?id=357320">&quot;Particle Systems&mdash;A Technique for Modeling a Class of Fuzzy Objects.&quot;</a> <em>ACM Transactions on Graphics</em> 2:2 (April 1983): 91-108.</p>
</li>
<li>
<p>Sims, Karl. <a href="http://www.karlsims.com/papers/siggraph91.html">&quot;Artificial Evolution for Computer Graphics.&quot;</a> Paper presented at SIGGRAPH '91: The 18th Annual Conference on Computer Graphics and Interactive Techniques, Las Vegas, NV, July 28-August 2, 1991.</p>
</li>
<li>
<p>---. <a href="http://www.karlsims.com/papers/siggraph94.pdf">&quot;Evolving Virtual Creatures.&quot;</a> Paper presented at SIGGRAPH '94: The 21st Annual Conference on Computer Graphics and Interactive Techniques, Orlando, FL, July 24-29, 1994.</p>
</li>
<li>
<p>---. <a href="http://www.karlsims.com/papers/ParticlesSiggraph90.pdf">&quot;Particle Animation and Rendering Using Data Parallel Computation.&quot;</a> Paper presented at SIGGRAPH '90: The 17th Annual Conference on Computer Graphics and Interactive Techniques, Dallas, TX, August 6-10, 1990.</p>
</li>
</ul>
</section>
</section>

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