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<div style="page-break-after:always;"> </div> | ||
<div style="page-break-after:always;"> </div> | ||
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<section data-type="chapter" id="_further_reading"> | ||
<h1>Further Reading</h1> | ||
<section data-type="sect1" id="_books"> | ||
<h1>Books</h1> | ||
<ul> | ||
<li> | ||
<p>Alexander, R. McNeill. <code><a href="http://t.co/IQ0iranE"><em>Principles of Animal Locomotion</em></a>.</code> Princeton, NJ: Princeton University Press, 2002.</p></li> | ||
<li> | ||
<p>Bentley, Peter. <code><a href="http://t.co/XIp7b1zw"><em>Evolutionary Design by Computers</em></a>.</code> San Francisco: Morgan Kaufmann Publishers, 1999.</p></li> | ||
<li> | ||
<p>Bohnacker, Hartmut, Benedikt Gross, Julia Laub, and Claudius Lazzeroni. <code><a href="http://t.co/8yekmakL"><em>Generative Design: Visualize, Program, and Create with Processing</em></a>.</code> New York: Princeton Architectural Press, 2012.</p></li> | ||
<li> | ||
<p>Flake, Gary William. <code><a href="http://t.co/KdbTo1ZX"><em>The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation</em></a>.</code> Cambridge, MA: MIT Press, 1998.</p></li> | ||
<li> | ||
<p>Hale, Nathan Cabot. <code><a href="http://t.co/ztbQ1zCL"><em>Abstraction in Art and Nature</em></a>.</code> New York: Dover, 1993.</p></li> | ||
<li> | ||
<p>Hildebrandt, Stefan, and Anthony J. Tromba. <code><a href="http://t.co/IQ0iranE"><em>Mathematics and Optimal Form</em></a>.</code> New York: Scientific American Library, 1985. Distributed by <code><br /></code>W. H. Freeman.</p></li> | ||
<li> | ||
<p>Kline, Morris. <code><a href="http://t.co/v84SZnGx"><em>Mathematics and the Physical World</em></a>.</code> New York: Crowell, [1959].</p></li> | ||
<li> | ||
<p>Kodicek, Danny. <code><a href="http://t.co/ygDdHMak"><em>Mathematics and Physics for Programmers</em></a>.</code> Hingham, MA: Charles River Media, 2005.</p></li> | ||
<li> | ||
<p>McMahon, Thomas A., and John Tyler Bonner. <code><a href="http://t.co/EhX3KwZB"><em>On Size and Life</em></a>.</code> New York: Scientific American Library, 1983. Distributed by W. H. Freeman.</p></li> | ||
<li> | ||
<p>Mandelbrot, Benoit B. <code><a href="http://t.co/jHRQ5sQC"><em>The Fractal Geometry of Nature</em></a>.</code> San Francisco: W. H. Freeman, 1982.</p></li> | ||
<li> | ||
<p>Pearce, Peter. <code><a href="http://t.co/zaGQMOMc"><em>Structure in Nature Is a Strategy for Design</em></a>.</code> Cambridge, MA: MIT Press, 1980.</p></li> | ||
<li> | ||
<p>Pearson, Matt. <code><a href="http://t.co/bXCWfgOC"><em>Generative Art</em></a>.</code> Greenwich, CT: Manning Publications, 2011. Distributed by Pearson Education.</p></li> | ||
<li> | ||
<p>Prusinkiewicz, Przemysław, and Aristid Lindenmayer. <code><a href="http://t.co/koD7FhJQ"><em>The Algorithmic Beauty of Plants</em></a>.</code> New York: Springer-Verlag, 1990.</p></li> | ||
<li> | ||
<p>Reas, Casey, and Chandler McWilliams. <code><a href="http://t.co/1jGgwhvU"><em>Form+Code in Design, Art, and Architecture</em></a>.</code> Design Briefs. New York: Princeton Architectural Press, 2010.</p></li> | ||
<li> | ||
<p>Reas, Casey, and Ben Fry. <code><a href="http://t.co/dtODdOQp"><em>Processing: A Programming Handbook for Visual Designers and Artists</em></a>.</code> Cambridge, MA: MIT Press, 2007.</p></li> | ||
<li> | ||
<p>Thompson, D’Arcy Wentworth. <code><a href="http://t.co/vncWa1uW"><em>On Growth and Form: The Complete Revised Edition</em></a>.</code> New York: Dover, 1992.</p></li> | ||
<li> | ||
<p>Vogel., Steven. <code><a href="http://t.co/fyTbVta1"><em>Life in Moving Fluids</em></a>.</code> Princeton, NJ: Princeton University Press, 1994.</p></li> | ||
<li> | ||
<p>Wade, David. <code><a href="http://t.co/1QYDlsDH"><em>Li: Dynamic Form in Nature</em></a>.</code> Wooden Books. New York: Walker & Co., 2003.</p></li> | ||
<li> | ||
<p>Waterman, Talbot H. <code><a href="http://t.co/c2otv8LZ"><em>Animal Navigation</em></a>.</code> New York: Scientific American Library, 1989. Distributed by W. H. Freeman.</p></li> | ||
<li> | ||
<p>Whyte, Lancelot Law. <code><a href="http://t.co/f7UkVLQM"><em>Aspects of Form: A Symposium on Form in Nature and Art</em></a>.</code> Midland Books, MB 31. Bloomington: Indiana University Press, 1966.</p></li> | ||
</ul> | ||
<p>For other books that use Processing, see <a href="http://www.processing.org/learning/books">Processing Books</a>.</p> | ||
</section> | ||
<section data-type="sect1" id="_papers_and_articles"> | ||
<h1>Papers and Articles</h1> | ||
<ul> | ||
<li> | ||
<p>Galanter, Philip. <a href="http://bit.ly/S7dhnq">"The Problem with Evolutionary Art Is…"</a> Paper presented at EvoCOMNET’10: The 7th European Event on the Application of Nature-inspired Techniques for Telecommunication Networks and other Parallel and Distributed Systems, April 7-9, 2010.</p></li> | ||
<li> | ||
<p>Gardner, Martin. <a href="http://www.ibiblio.org/lifepatterns/october1970.html">"Mathematical Games: The Fantastic Combinations of John Conway’s New Solitaire Game <em>Life.</em>"</a> <em>Scientific American</em> 229 (October 1970): 120-23.</p></li> | ||
<li> | ||
<p>Reeves, William T. <a href="http://dl.acm.org/citation.cfm?id=357320">"Particle Systems—A Technique for Modeling a Class of Fuzzy Objects."</a> <em>ACM Transactions on Graphics</em> 2:2 (April 1983): 91-108.</p></li> | ||
<li> | ||
<p>Sims, Karl. <a href="http://www.karlsims.com/papers/siggraph91.html">"Artificial Evolution for Computer Graphics."</a> Paper presented at SIGGRAPH '91: The 18th Annual Conference on Computer Graphics and Interactive Techniques, Las Vegas, NV, July 28-August 2, 1991.</p></li> | ||
<li> | ||
<p>---. <a href="http://www.karlsims.com/papers/siggraph94.pdf">"Evolving Virtual Creatures."</a> Paper presented at SIGGRAPH '94: The 21st Annual Conference on Computer Graphics and Interactive Techniques, Orlando, FL, July 24-29, 1994.</p></li> | ||
<li> | ||
<p>---. <a href="http://www.karlsims.com/papers/ParticlesSiggraph90.pdf">"Particle Animation and Rendering Using Data Parallel Computation."</a> Paper presented at SIGGRAPH '90: The 17th Annual Conference on Computer Graphics and Interactive Techniques, Dallas, TX, August 6-10, 1990.</p></li> | ||
</ul> | ||
</section> | ||
</section> | ||
<h1>Further Reading</h1> | ||
|
||
<section data-type="sect1" id="_books"> | ||
<h1>Books</h1> | ||
|
||
<ul> | ||
<li> | ||
<p>Alexander, R. McNeill. <code><a href="http://t.co/IQ0iranE"><em>Principles of Animal Locomotion</em></a>.</code> Princeton, NJ: Princeton University Press, 2002.</p> | ||
</li> | ||
<li> | ||
<p>Bentley, Peter. <code><a href="http://t.co/XIp7b1zw"><em>Evolutionary Design by Computers</em></a>.</code> San Francisco: Morgan Kaufmann Publishers, 1999.</p> | ||
</li> | ||
<li> | ||
<p>Bohnacker, Hartmut, Benedikt Gross, Julia Laub, and Claudius Lazzeroni. <code><a href="http://t.co/8yekmakL"><em>Generative Design: Visualize, Program, and Create with Processing</em></a>.</code> New York: Princeton Architectural Press, 2012.</p> | ||
</li> | ||
<li> | ||
<p>Flake, Gary William. <code><a href="http://t.co/KdbTo1ZX"><em>The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation</em></a>.</code> Cambridge, MA: MIT Press, 1998.</p> | ||
</li> | ||
<li> | ||
<p>Hale, Nathan Cabot. <code><a href="http://t.co/ztbQ1zCL"><em>Abstraction in Art and Nature</em></a>.</code> New York: Dover, 1993.</p> | ||
</li> | ||
<li> | ||
<p>Hildebrandt, Stefan, and Anthony J. Tromba. <code><a href="http://t.co/IQ0iranE"><em>Mathematics and Optimal Form</em></a>.</code> New York: Scientific American Library, 1985. Distributed by <code><br /></code>W. H. Freeman.</p> | ||
</li> | ||
<li> | ||
<p>Kline, Morris. <code><a href="http://t.co/v84SZnGx"><em>Mathematics and the Physical World</em></a>.</code> New York: Crowell, [1959].</p> | ||
</li> | ||
<li> | ||
<p>Kodicek, Danny. <code><a href="http://t.co/ygDdHMak"><em>Mathematics and Physics for Programmers</em></a>.</code> Hingham, MA: Charles River Media, 2005.</p> | ||
</li> | ||
<li> | ||
<p>McMahon, Thomas A., and John Tyler Bonner. <code><a href="http://t.co/EhX3KwZB"><em>On Size and Life</em></a>.</code> New York: Scientific American Library, 1983. Distributed by W. H. Freeman.</p> | ||
</li> | ||
<li> | ||
<p>Mandelbrot, Benoit B. <code><a href="http://t.co/jHRQ5sQC"><em>The Fractal Geometry of Nature</em></a>.</code> San Francisco: W. H. Freeman, 1982.</p> | ||
</li> | ||
<li> | ||
<p>Pearce, Peter. <code><a href="http://t.co/zaGQMOMc"><em>Structure in Nature Is a Strategy for Design</em></a>.</code> Cambridge, MA: MIT Press, 1980.</p> | ||
</li> | ||
<li> | ||
<p>Pearson, Matt. <code><a href="http://t.co/bXCWfgOC"><em>Generative Art</em></a>.</code> Greenwich, CT: Manning Publications, 2011. Distributed by Pearson Education.</p> | ||
</li> | ||
<li> | ||
<p>Prusinkiewicz, Przemysław, and Aristid Lindenmayer. <code><a href="http://t.co/koD7FhJQ"><em>The Algorithmic Beauty of Plants</em></a>.</code> New York: Springer-Verlag, 1990.</p> | ||
</li> | ||
<li> | ||
<p>Reas, Casey, and Chandler McWilliams. <code><a href="http://t.co/1jGgwhvU"><em>Form+Code in Design, Art, and Architecture</em></a>.</code> Design Briefs. New York: Princeton Architectural Press, 2010.</p> | ||
</li> | ||
<li> | ||
<p>Reas, Casey, and Ben Fry. <code><a href="http://t.co/dtODdOQp"><em>Processing: A Programming Handbook for Visual Designers and Artists</em></a>.</code> Cambridge, MA: MIT Press, 2007.</p> | ||
</li> | ||
<li> | ||
<p>Thompson, D’Arcy Wentworth. <code><a href="http://t.co/vncWa1uW"><em>On Growth and Form: The Complete Revised Edition</em></a>.</code> New York: Dover, 1992.</p> | ||
</li> | ||
<li> | ||
<p>Vogel., Steven. <code><a href="http://t.co/fyTbVta1"><em>Life in Moving Fluids</em></a>.</code> Princeton, NJ: Princeton University Press, 1994.</p> | ||
</li> | ||
<li> | ||
<p>Wade, David. <code><a href="http://t.co/1QYDlsDH"><em>Li: Dynamic Form in Nature</em></a>.</code> Wooden Books. New York: Walker & Co., 2003.</p> | ||
</li> | ||
<li> | ||
<p>Waterman, Talbot H. <code><a href="http://t.co/c2otv8LZ"><em>Animal Navigation</em></a>.</code> New York: Scientific American Library, 1989. Distributed by W. H. Freeman.</p> | ||
</li> | ||
<li> | ||
<p>Whyte, Lancelot Law. <code><a href="http://t.co/f7UkVLQM"><em>Aspects of Form: A Symposium on Form in Nature and Art</em></a>.</code> Midland Books, MB 31. Bloomington: Indiana University Press, 1966.</p> | ||
</li> | ||
</ul> | ||
|
||
<p>For other books that use Processing, see <a href="http://www.processing.org/learning/books">Processing Books</a>.</p> | ||
</section> | ||
|
||
<section data-type="sect1" id="_papers_and_articles"> | ||
<h1>Papers and Articles</h1> | ||
|
||
<ul> | ||
<li> | ||
<p>Galanter, Philip. <a href="http://bit.ly/S7dhnq">"The Problem with Evolutionary Art Is…"</a> Paper presented at EvoCOMNET’10: The 7th European Event on the Application of Nature-inspired Techniques for Telecommunication Networks and other Parallel and Distributed Systems, April 7-9, 2010.</p> | ||
</li> | ||
<li> | ||
<p>Gardner, Martin. <a href="http://www.ibiblio.org/lifepatterns/october1970.html">"Mathematical Games: The Fantastic Combinations of John Conway’s New Solitaire Game <em>Life.</em>"</a> <em>Scientific American</em> 229 (October 1970): 120-23.</p> | ||
</li> | ||
<li> | ||
<p>Reeves, William T. <a href="http://dl.acm.org/citation.cfm?id=357320">"Particle Systems—A Technique for Modeling a Class of Fuzzy Objects."</a> <em>ACM Transactions on Graphics</em> 2:2 (April 1983): 91-108.</p> | ||
</li> | ||
<li> | ||
<p>Sims, Karl. <a href="http://www.karlsims.com/papers/siggraph91.html">"Artificial Evolution for Computer Graphics."</a> Paper presented at SIGGRAPH '91: The 18th Annual Conference on Computer Graphics and Interactive Techniques, Las Vegas, NV, July 28-August 2, 1991.</p> | ||
</li> | ||
<li> | ||
<p>---. <a href="http://www.karlsims.com/papers/siggraph94.pdf">"Evolving Virtual Creatures."</a> Paper presented at SIGGRAPH '94: The 21st Annual Conference on Computer Graphics and Interactive Techniques, Orlando, FL, July 24-29, 1994.</p> | ||
</li> | ||
<li> | ||
<p>---. <a href="http://www.karlsims.com/papers/ParticlesSiggraph90.pdf">"Particle Animation and Rendering Using Data Parallel Computation."</a> Paper presented at SIGGRAPH '90: The 17th Annual Conference on Computer Graphics and Interactive Techniques, Dallas, TX, August 6-10, 1990.</p> | ||
</li> | ||
</ul> | ||
</section> | ||
</section> |