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@SirMangler SirMangler released this Aug 23, 2020 · 971 commits to master since this release

General

  • Full Code Refactor
  • MP1 GameCube Support
  • GameCube Controller Configure UI
  • First time launch popup.

Metroid Prime 3

  • Improved Motion Puzzles [Auto Completer bound to forwards and backwards]
  • Lock Camera in all Motion Puzzles Option w/ Hotkey [in PrimeHack GFX] *
  • Fixed Meta Ridley battle!

Cheats

  • New cheats section in Hotkeys > PrimeHack
  • Noclip cheat
  • Invulnerability cheat [excluding Prime 3]
  • Skip cutscene cheat

Fixes

  • Better Boss Detection (Fixes MP3 boss battles)
  • MP2 Visor Scrolling Fix
  • Fixed Visor/Beam switching while locked on.
  • Fixed default binds in Qt
  • General UI fixes
  • Savestates are a little more stable now.
  • Lock Camera in Motion Puzzles will lock in every motion puzzle, which will make some puzzles such as welding and keypads impossible.
Assets 3

@SirMangler SirMangler released this May 4, 2020 · 1423 commits to master since this release

changelog

Major

  • Controller Support
  • New PrimeHack GFX tab in Graphics.
  • An option to enable Original Gamecube Gun Effects!
  • FOV limit raised from 101 to 170!!
  • Viewmodel (arm-cannon) positioning options and reduction of znear.
  • Disable world culling option (fixes FOVs above 101, forced on when needed)
  • Visor Scrolling

Minor

  • You can now swap beams while locked on.
  • Disable Bloom (Courtesy of TheHatedGravity and dreamsyntax) - Needs testing
  • EFBToTexture no longer forced off in the game config.
  • Asynchronous Ubershaders defaults on.
  • Defence Drone boss fix (MP3).
  • PrimeHack alerts users who enter PrimeHack tabs with PrimeHack Toggled off.
  • AutoEFB moved to PrimeHack GFX.
  • Update to defaults.
  • Visor/Beam menus are now disabled and will no longer open.
  • Updated to latest Beta release.
  • General code refactoring.
Assets 3

@SirMangler SirMangler released this Dec 3, 2019 · 2350 commits to master since this release

Some bug fixes and a minor change for version 0.3.3

  • Fixed selecting Visor 1 in MP1
  • Fixed the title to be the right version.
  • PrimeHack no longer requires cheats to be enabled.
  • PrimeHack no longer locks sensor bar position
  • SpringBall defaults to LALT
Assets 3

@SirMangler SirMangler released this Dec 1, 2019 · 2355 commits to master since this release

changelog

  • Added a dedicated spring ball hotkey
  • Added a next beam & previous beam hotkey for scrolling
  • Added Auto Toggle EFB to Texture for scanning (in Graphics > Hacks)
  • Added free-look during grapple
  • Added setting to disable PrimeHack
  • Improved wiimote control defaults
Assets 3

@SirMangler SirMangler released this Oct 25, 2019 · 2391 commits to master since this release

All features from the previous Ishiiruka-based, fork have been ported to the Qt-based master fork version 5.0-10945 (revision based from August & September progress report)! To simplify things, we will not update at the same frequency as the master fork.

Assets 3
Oct 25, 2019
added a 1
Pre-release
Pre-release

@SirMangler SirMangler released this Oct 21, 2019 · 2396 commits to master since this release

Ported latest Ishiiruka into the latest Dolphin QT!
This includes unreleased changes and fixes!

Assets 3
Oct 21, 2019
Prevented multiple Initializes and compromised on code style and beauty

@shiiion shiiion released this Jul 1, 2018 · 7501 commits to master since this release

  • Fixed AI bug for PAL prime 1
  • Added support for PAL prime 2
Assets 3

@shiiion shiiion released this May 14, 2018 · 7501 commits to master since this release

  • Prime 1 support on PAL (setup is the same as NTSC)
Assets 3
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