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Player physics is off (v0.9.1) #307
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Hmm, it's possible some things are still tied to framerate incorrectly. I guess there's a few things to check:
Restore inconsistent physics + messing with framerate will probably be the most interesting, I had to try and adjust framerate to work at high Hz but it definitely was an uphill battle. Currently it works by simulating physics at a constant 150Hz (6x the original nominal 25Hz, which I determined roughly by doing physics tasks on Droidworks maps) |
I just tested with the framerate locked to 50 and 150 and noticed no differences whatsoever. |
Oh yeah I edited my comment to explain, lowering FPS without "restore inconsistent physics" won't work since it always simulates 150Hz otherwise. |
Ah, didn't notice that menu before. I can definitely feel the difference now. I have my FPS set to 75 and it seems to work fine with those settings, other than the obvious mid-air FPS drop. |
Various aspects of player physics feel off compared to vanilla:
openjkdf2-adjoinbounce.webm
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