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clericsden.dm
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clericsden.dm
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/////////// cleric's den items.
//Primary reward: the cleric's mace design disk.
/obj/item/disk/design_disk/adv/cleric_mace
name = "Enshrined Disc of Smiting"
illustration = "sword"
color = "#6F6F6F"
/obj/item/disk/design_disk/adv/cleric_mace/Initialize()
. = ..()
var/datum/design/cleric_mace/M = new
blueprints[1] = M
/obj/item/paper/fluff/ruins/clericsden/contact
info = "Father Aurellion, the ritual is complete, and soon our brothers at the bastion will see the error of our ways. After all, a god of clockwork or blood? Preposterous. Only the TRUE GOD should have so much power. Signed, Father Odivallus."
/obj/item/paper/fluff/ruins/clericsden/warning
info = "FATHER ODIVALLUS, DO NOT GO FORWARD WITH THE RITUAL. THE ASTEROID WE'RE ANCHORED TO IS UNSTABLE, YOU WILL DESTROY THE STATION. I HOPE THIS REACHES YOU IN TIME. FATHER AURELLION."
/mob/living/simple_animal/hostile/construct/proteon
name = "Proteon"
real_name = "Proteon"
desc = "A weaker construct meant to scour ruins for objects of Nar'Sie's affection. Those barbed claws are no joke."
icon_state = "proteon"
icon_living = "proteon"
maxHealth = 35
health = 35
melee_damage_lower = 8
melee_damage_upper = 10
retreat_distance = 4 //AI proteons will rapidly move in and out of combat to avoid conflict, but will still target and follow you.
attack_verb_continuous = "pinches"
attack_verb_simple = "pinch"
environment_smash = ENVIRONMENT_SMASH_WALLS
attack_sound = 'sound/weapons/punch2.ogg'
playstyle_string = "<b>You are a Proteon. Your abilities in combat are outmatched by most combat constructs, but you are still fast and nimble. Run metal and supplies, and cooperate with your fellow cultists.</b>"
/mob/living/simple_animal/hostile/construct/proteon/hostile //Style of mob spawned by trapped cult runes in the cleric ruin.
AIStatus = AI_ON
environment_smash = ENVIRONMENT_SMASH_STRUCTURES //standard ai construct behavior, breaks things if it wants, but not walls.