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Hostile humans #2972

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@FalloutFalcon FalloutFalcon commented May 9, 2024

About The Pull Request

Repaths hostile humans to a generic type so we don't have to redefine that same thing 100 times
Also I am probably going to add some stuff to make them all affected by something similar?
None of them act human.

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refactor: refactored hostile humans
/:cl:

@github-actions github-actions bot added DME Edit Sprites A bikeshed full of soulless bikes. Code change Watch something violently break. labels May 9, 2024
@github-actions github-actions bot added the Map Change Tile placing is hard. Thank you for your service. label May 15, 2024
@FalloutFalcon FalloutFalcon marked this pull request as ready for review May 15, 2024 00:29
@FalloutFalcon FalloutFalcon requested review from a team as code owners May 15, 2024 00:29
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label May 20, 2024
@github-actions github-actions bot removed the Merge Conflict Use Git Hooks, you're welcome. label May 24, 2024
@FalloutFalcon FalloutFalcon marked this pull request as draft May 24, 2024 08:44
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