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Creating an optix ray tracer, with the aim to get real time volumetric rendering of an underwater scene

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shiroyasha263/Optix-Path-Tracer

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Optix-Ray-Tracer

So, as of now I have made the following parts of my ray tracer -

  • i have created a renderer in which I can put in multiple spherical and triangular meshes, each of material type being - dielectric, specular and diffuse.
  • Besides that I have added a feature to add isotropic medium inside the renderer.
  • Will add ways to see if we are inside the volume or outside the volume.
  • Will have to organize the code, as of now its a bit of a mess.
  • Add ui elements sometimes later.
  • Get ways to render volumertic medium faster.

Render 1 Render 2 - with constant medium

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Creating an optix ray tracer, with the aim to get real time volumetric rendering of an underwater scene

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